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add categorize toggle to inventory #40143
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kevingranade
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CleverRaven:master
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KorGgenT:add-categorize-toggle-to-inventory
May 6, 2020
Merged
add categorize toggle to inventory #40143
kevingranade
merged 4 commits into
CleverRaven:master
from
KorGgenT:add-categorize-toggle-to-inventory
May 6, 2020
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KorGgenT
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Info / User Interface
Game - player communication, menus, etc.
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
[C++]
Changes (can be) made in C++. Previously named `Code`
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May 4, 2020
msvc-full-features/enc_temp_folder/41d0c12c7c36ae135e7872bfb7afcaa8/inventory_ui.cpp
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I hope this gets merged asap, UI clarity is a big deal |
One nit, the "old" way of displaying this should be the default, the new way of drawing the inventory is useful for shuffling items around, but the goal is for that to be rarely necessary. |
ah. i'll have to do some shuffling of the initialization of the menu then. |
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Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
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Summary
SUMMARY: Features "Adds toggle key in inventory to show categorized items"
Purpose of change
i've been hearing a lot from people about how they want the categorized view instead of everything being shown under what item it's contained in, so i added a toggle button in the main inventory screen.
Describe the solution
Adjusts the inventory columns when hitting the toggle so the own_inv-column is used, and adds it via add_entry so categories are applied. pressing the toggle again will put it back to how it was.
Testing
Have a decently sized inventory and press the toggle button.
Additional context
screenshots to follow when this comes out of draft.