Don't wake up characters under anesthesia #42270
Merged
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Summary
SUMMARY: Bugfixes "Don't wake up characters under anesthesia"
Purpose of change
Fixes #41930
Describe the solution
Wake_up function bails if the character has the narcosis effect
Don't display message about shivering if under anesthesia
Don't top off sleep and narcosis effect if the time added is 0
Describe alternatives you've considered
Testing
Load save from the issue
Uninstall a CBM
Before fix: gets wake up/sleep spam
After fix: no spam, no waking up before the end of the operation
Additional context
This might have cropped up as a side effect of having damaged feet/hands/mouth/eyes and being cold from them. But that issue is fixed too now.