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Obsolete the obsoletion #71666
Obsolete the obsoletion #71666
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Auto-requesting reviews from non-collaborators: @Night-Pryanik
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Auto-requesting reviews from non-collaborators: @bombasticSlacks @Standing-Storm
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Auto-requesting reviews from non-collaborators: @Light-Wave
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Auto-requesting reviews from non-collaborators: @I-am-Erk
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Summary
None
Purpose of change
0.H, despite not being released yet, was already separated from the master, so i consider it is an okayish time to clean up obsoletion folder
Describe the solution
Remove all files from obsoletion folder, reviewing it's elements step by step to not delete stuff, that should not be deleted in this release cycle (like stuff that was obsoleted after jan 4, when 0.H branch was created). Stuff that should wait was moved to
\obsoletion_and_migration_0.I
folder.The only thing i didn't touch is prosthetics.json - it would be backported to the 0.H, but i decided it would be better to remove the file when it will actually happen
Remove items that was not migrated, migrate them - for mods i renamed this items so i could migrate the old IDs without intersections between vanilla migration of mod items
Fixed all errors, that was caused by removed items being still presented in our itemgroups - apparently our migration tool works way better that i ever expected
Replaced old note in json_info.md and mutation.md to a proper obsoletion_and_migration.md document, that describe how to migrate each type i removed here, but i'd like to hear some opinions to specify some stuff
Testing
Game loads and seems to work fine, let's see what tests say
Additional context
I am good to wait with this PR until 0.H would actually be released, if it's needed