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Enchantments forever #72328
Merged
Maleclypse
merged 27 commits into
CleverRaven:master
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GuardianDll:enchantments_forever
Mar 17, 2024
Merged
Enchantments forever #72328
Maleclypse
merged 27 commits into
CleverRaven:master
from
GuardianDll:enchantments_forever
Mar 17, 2024
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… with SHOUT_NOISE
…lue replicates the effect of it
Co-authored-by: andrei <68240139+andrei8l@users.noreply.github.com>
…infrastructure for mutation that is not used anymore
…ing healing_awake
TODO: verify should i convert legacy int unit to temperature unit in json
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<Documentation>
Design documents, internal info, guides and help.
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Info / User Interface
Game - player communication, menus, etc.
[JSON]
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Measurement, self-control, statistics, balancing.
[C++]
Changes (can be) made in C++. Previously named `Code`
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Mods: Magiclysm
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Mods: Aftershock
Anything to do with the Aftershock mod
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods: Mind Over Matter
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Auto-requesting reviews from non-collaborators: @Fris0uman @Standing-Storm @andrei8l
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Co-authored-by: Curtis Merrill <curtis.r.merrill@gmail.com>
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Bionics
CBM (Compact Bionic Modules)
Fields / Furniture / Terrain / Traps
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astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Bionics
CBM (Compact Bionic Modules)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
<Documentation>
Design documents, internal info, guides and help.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Mind Over Matter
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
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Summary
None
Purpose of change
Continuation of #72173
Describe the solution
See the commit history
Testing
Compiled, didn't segfaulted, applied bunch of traits, the effects still as they described
Additional context
My only concern is bodytemp_sleep - it seems there was conversion between old int value and new, delta_kelvin; i am not sure should i convert the mutation value as
from_legacy_bodypart_temp_delta
suggests, 500 int to 1 degree (which result in miniscule 0.15 centigrade bonus for fur mutation) or not (which result in 75 degree bonus for fur)