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wrap the text in the butchery menu #75733

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Aug 16, 2024
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113 changes: 59 additions & 54 deletions src/game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -9139,6 +9139,11 @@ static void add_disassemblables( uilist &menu,
}
}

static std::string wrap60( const std::string &text )
{
return string_join( foldstring( text, 60 ), "\n" );
}

// Butchery sub-menu and time calculation
static void butcher_submenu( const std::vector<map_stack::iterator> &corpses, int index = -1 )
{
Expand Down Expand Up @@ -9283,100 +9288,100 @@ static void butcher_submenu( const std::vector<map_stack::iterator> &corpses, in

uilist smenu;
smenu.desc_enabled = true;
smenu.text = _( "Choose type of butchery:" );
smenu.title = _( "Choose type of butchery:" );

smenu.addentry_col( static_cast<int>( butcher_type::QUICK ), is_enabled( butcher_type::QUICK ),
'B', _( "Quick butchery" )
+ progress_str( butcher_type::QUICK ),
time_or_disabledreason( butcher_type::QUICK ),
string_format( "%s %s",
_( "This technique is used when you are in a hurry, "
"but still want to harvest something from the corpse. "
" Yields are lower as you don't try to be precise, "
"but it's useful if you don't want to set up a workshop. "
"Prevents zombies from raising." ),
msgFactor ) );
wrap60( string_format( "%s %s",
_( "This technique is used when you are in a hurry, "
"but still want to harvest something from the corpse. "
" Yields are lower as you don't try to be precise, "
"but it's useful if you don't want to set up a workshop. "
"Prevents zombies from raising." ),
msgFactor ) ) );
smenu.addentry_col( static_cast<int>( butcher_type::FULL ),
is_enabled( butcher_type::FULL ),
'b', _( "Full butchery" )
+ progress_str( butcher_type::FULL ),
time_or_disabledreason( butcher_type::FULL ),
string_format( "%s %s",
_( "This technique is used to properly butcher a corpse, "
"and requires a rope & a tree or a butchering rack, "
"a flat surface (for ex. a table, a leather tarp, etc.) "
"and good tools. Yields are plentiful and varied, "
"but it is time consuming." ),
msgFactor ) );
wrap60( string_format( "%s %s",
_( "This technique is used to properly butcher a corpse, "
"and requires a rope & a tree or a butchering rack, "
"a flat surface (for ex. a table, a leather tarp, etc.) "
"and good tools. Yields are plentiful and varied, "
"but it is time consuming." ),
msgFactor ) ) );
smenu.addentry_col( static_cast<int>( butcher_type::FIELD_DRESS ),
is_enabled( butcher_type::FIELD_DRESS ),
'f', _( "Field dress corpse" )
+ progress_str( butcher_type::FIELD_DRESS ),
time_or_disabledreason( butcher_type::FIELD_DRESS ),
string_format( "%s %s",
_( "Technique that involves removing internal organs and "
"viscera to protect the corpse from rotting from inside. "
"Yields internal organs. Carcass will be lighter and will "
"stay fresh longer. Can be combined with other methods for "
"better effects." ),
msgFactor ) );
wrap60( string_format( "%s %s",
_( "Technique that involves removing internal organs and "
"viscera to protect the corpse from rotting from inside. "
"Yields internal organs. Carcass will be lighter and will "
"stay fresh longer. Can be combined with other methods for "
"better effects." ),
msgFactor ) ) );
smenu.addentry_col( static_cast<int>( butcher_type::SKIN ),
is_enabled( butcher_type::SKIN ),
's', _( "Skin corpse" )
+ progress_str( butcher_type::SKIN ),
time_or_disabledreason( butcher_type::SKIN ),
string_format( "%s %s",
_( "Skinning a corpse is an involved and careful process that "
"usually takes some time. You need skill and an appropriately "
"sharp and precise knife to do a good job. Some corpses are "
"too small to yield a full-sized hide and will instead produce "
"scraps that can be used in other ways." ),
msgFactor ) );
wrap60( string_format( "%s %s",
_( "Skinning a corpse is an involved and careful process that "
"usually takes some time. You need skill and an appropriately "
"sharp and precise knife to do a good job. Some corpses are "
"too small to yield a full-sized hide and will instead produce "
"scraps that can be used in other ways." ),
msgFactor ) ) );
smenu.addentry_col( static_cast<int>( butcher_type::BLEED ),
is_enabled( butcher_type::BLEED ),
'l', _( "Bleed corpse" )
+ progress_str( butcher_type::BLEED ),
time_or_disabledreason( butcher_type::BLEED ),
string_format( "%s %s",
_( "Bleeding involves severing the carotid arteries and jugular "
"veins, or the blood vessels from which they arise. "
"You need skill and an appropriately sharp and precise knife "
"to do a good job." ),
msgFactor ) );
wrap60( string_format( "%s %s",
_( "Bleeding involves severing the carotid arteries and jugular "
"veins, or the blood vessels from which they arise. "
"You need skill and an appropriately sharp and precise knife "
"to do a good job." ),
msgFactor ) ) );
smenu.addentry_col( static_cast<int>( butcher_type::QUARTER ),
is_enabled( butcher_type::QUARTER ),
'k', _( "Quarter corpse" )
+ progress_str( butcher_type::QUARTER ),
time_or_disabledreason( butcher_type::QUARTER ),
string_format( "%s %s",
_( "By quartering a previously field dressed corpse you will "
"acquire four parts with reduced weight and volume. It "
"may help in transporting large game. This action destroys "
"skin, hide, pelt, etc., so don't use it if you want to "
"harvest them later." ),
msgFactor ) );
wrap60( string_format( "%s %s",
_( "By quartering a previously field dressed corpse you will "
"acquire four parts with reduced weight and volume. It "
"may help in transporting large game. This action destroys "
"skin, hide, pelt, etc., so don't use it if you want to "
"harvest them later." ),
msgFactor ) ) );
smenu.addentry_col( static_cast<int>( butcher_type::DISMEMBER ),
is_enabled( butcher_type::DISMEMBER ),
'm', _( "Dismember corpse" )
+ progress_str( butcher_type::DISMEMBER ),
time_or_disabledreason( butcher_type::DISMEMBER ),
string_format( "%s %s",
_( "If you're aiming to just destroy a body outright and don't "
"care about harvesting it, dismembering it will hack it apart "
"in a very short amount of time but yields little to no usable flesh." ),
msgFactor ) );
wrap60( string_format( "%s %s",
_( "If you're aiming to just destroy a body outright and don't "
"care about harvesting it, dismembering it will hack it apart "
"in a very short amount of time but yields little to no usable flesh." ),
msgFactor ) ) );
smenu.addentry_col( static_cast<int>( butcher_type::DISSECT ),
is_enabled( butcher_type::DISSECT ),
'd', _( "Dissect corpse" )
+ progress_str( butcher_type::DISSECT ),
time_or_disabledreason( butcher_type::DISSECT ),
string_format( "%s %s%s",
_( "By careful dissection of the corpse, you will examine it for "
"possible bionic implants, or discrete organs and harvest them "
"if possible. Requires scalpel-grade cutting tools, ruins "
"corpse, and consumes a lot of time. Your medical knowledge "
"is most useful here." ),
msgFactorD, dissect_wp_hint ) );
wrap60( string_format( "%s %s%s",
_( "By careful dissection of the corpse, you will examine it for "
"possible bionic implants, or discrete organs and harvest them "
"if possible. Requires scalpel-grade cutting tools, ruins "
"corpse, and consumes a lot of time. Your medical knowledge "
"is most useful here." ),
msgFactorD, dissect_wp_hint ) ) );
smenu.query();
switch( smenu.ret ) {
case static_cast<int>( butcher_type::QUICK ):
Expand Down
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