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Blob's Tiny Adventure

A physics-based 3D platformer built in Unreal Engine

Disclaimer: This project is still work-in-progress, so expect bugs and missing features!

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Overview

Blob's Tiny Adventure is a challenging 3D platformer where players control Blob, a slime-like character trapped in a test tube laboratory. Using a unique charge-and-release jumping mechanic, players must navigate through increasingly complex vertical challenges to reach freedom at the top.

Genre: Physics-Based Platformer
Engine: Unreal Engine 5.6.1

Team Size: Solo Project
Target Audience: Precision platformer enthusiasts, speedrunners

Gameplay

  • Charge-based jumping: Variable jump height and distance based on charge duration
  • Blob deformation: Visual feedback system with mesh deformation during charge/release
  • Air control mechanics: Mid-air movement adjustments for less frustating gameplay
  • Traps & mechanisms: Collection of easily reusable and combinable level components for efficient level building
  • Custom SFX: Self-recorded sound effects for added fun factor

Technical Highlights

  • Blueprint & C++ Integration: Hybrid approach of using C++ for core systems with configuration and additional support (i.e. UI) via Blueprints
  • Save System: Persistent progress tracking with best time records and completion statistics
  • UI/UX Design: Clean, responsive interface with real-time speedrun times
  • Optimized level streaming: Progressively loads in new level sections for improved performance and more interesting progression flow

Screenshot 1 Screenshot 2 Screenshot 3


Play the game: Windows - Pre-Release

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A physics-based 3D platformer built in Unreal Engine

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