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Columbus Engine

3D experimental rendering engine

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Columbus Engine features

  • RenderGraph based renderer
  • Reference GPU path tracer
  • Real-time deferred renderer
  • Deferred decals
  • Ray-traced shadows with variable-sized penumbra
  • Static GI: lightmaps, irradiance volumes
  • Dynamic GI: Ray Traced first-bounce with irradiance caching and SVGF-ish denoising
  • RT Reflections (can optionally use irradiance cache)
  • AgX and ACES (simplified) image formation
  • TAA with neighbourhood clamping
  • Bokeh DoF (FFX)
  • Vignette and Film grain

RTGI

Implementation described here https://columbusutrigas.com/posts/rtgi/

Supports

  • Vulkan 1.3, Vulkan Ray Tracing

Showcase

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