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Unit1

Year 1 Unit 1: Introduction to Fine Art and Computational Arts (Human Computation) This unit explores the blurred boundary between human activity and computation. Before the invention of electronic machines, a "computer" was a job title, not a device. During this unit, we'll return to the core principles of computation, tapping into the power of algorithmic thinking to generate new meanings through the development of systems, process-driven explorations and collaborative methods.

By examining how patterns in nature or ancestral crafts have inspired contemporary computation, this unit investigates how process-based practices offers new perspectives on encoded knowledge.You will be introduced to different strategies in art, image-making, music, and poetry, in which artists design and carry out instructions and chance operations to generate outputs. From rolling dice, weaving, to writing out instructions for others, process-led art has inspired recent explorations in computational arts.

You will develop a research file containing references, ideas, and experiments related to these themes. Documentation of experimental work developed during the unit should include tests, processes, documentation, material investigations, sketches and works in progress. All material must be annotated, and you must reflect on why you have selected different methods and materials and how they connect with your ideas. These can be notes about subject matter, process, materials or concepts; anything to show how research has been conducted. In addition, you are expected to include notes about the unit lectures and events. This should include other artists, exhibitions, as well as other areas of research and/or reading.

Reading List

Here you will find links to texts, videos, and art references related to computational arts and the unit 1 focus on 'human computation'.

Introduction to Computational Art

Essay - Why love Generative Art? by Jason Bailey

Video essay - Goodbye Uncanny Valley - by Alan Warburton

Article - What is generative art? - Margaret A. Boden & Ernest A. Edmonds

Archive - Rhizome.org Artbase (digital-born and online artworks)

Archive - Spalter Digital (collection of early computational art)

Resources related to 'human computation'

Matteo Pasquinelli, Three Thousand Years of Algorithmic Rituals: The Emergence of AI from the Computation of Space

Early Computer Art

Roman Verostko discussing Algorithmic Art

Leslie Roberts Leslie Roberts | The Anne + Michael Spalter Digital Art Collection

Visual Art, Drawing, and Painting

Visual Art, Drawing, and Painting

Ellsworth Kelly Brushstrokes Cut into Forty-Nine Squares and Arranged by Chance. 1951

Sol Lewitt A Wall Drawing Retrospective | MASS MoCA

Conditional Design exercises Conditional Design Workbook and Exercises

Jim Melchert - ceramicist Jim Melchert

Frederic VanHoute - Generatice Dice archive

#generativedice hashtag on Instagram

Conceptual Art

Jeff Thompson - Human Computers

Pieterjan Ginckels - Spam Office

Marchel Duchamp - Three Standard Stoppages (Third Version) » Norton Simon Museum

Hanne Darboven - Month III (March) (1974)

Yoko Ono - Peel, Peek, Touch, Rub: Reading Yoko Ono’s “Grapefruit” | The New Yorker

Francois Morellet Random Distribution of 40,000 Squares Using the Odd and Even Numbers of a Telephone Directory

Brian Eno - Oblique Strategies - Wikipedia

Keith Tyson - Fractal Dice Sculptures FutureModern: Keith Tyson - Fractal Dice

Jonathan Chomko - A Heart From Space

Eltono - Detour (aleatory walking experiment)

Poetry

Oulipo - A Brief Guide to OULIPO | Academy of American Poets

William Burroughs The Poetics of Minutes to Go – RealityStudio

Volvelles - The History of Text Generation | (mathesonmarcault.com)

Raymond Queneau, Cent Mille Milliards de poèmes

Music

18th century musical dice game Musikalisches Würfelspiel - Wikipedia

Aleatoric music - Wikipedia

Terry Riley - In C In C - Wikipedia

John Zorn - COBRA https://youtu.be/yp-oZbmsQVw

Reading List

Perrella, L. (2004). Artists Journals Sketchbooks. QuarryBooks.

Reas, C. (2010). Form and Code. Princeton Archit. Press.

Bentkowska-Kafel, A., Cashen, T. and Gardiner, H. (2005). Digital Art History: A Subject in Transition. Intellect Books

Maeda, J. (2001). Design by Numbers. MIT Press.

Tega Brain and Golan Levin (2021). Code as Creative Medium: A Handbook for Computational Art and Design. MIT

https://mitpress.mit.edu/books/code-creative-medium

Christiane Paul (2015). Digital art. Thames and Hudson

https://www.amazon.co.uk/Digital-Art-World-Christiane-Paul/dp/0500204233

Beryl Graham and Sarah Cook (2010). Rethinking Curating: Art After New Media. MIT

https://mitpress.mit.edu/books/rethinking-curating

Omar Kholeif. (2001). Art in the Age of Anxiety. MIT

https://www.amazon.co.uk/Art-Age-Anxiety-Omar-Kholeif/dp/1907071806

Legacy Russell (2020). Glitch Feminism. Verso

https://www.versobooks.com/books/3668-glitch-feminism

Lauren Cornell and Ed Halter (2015) Mass Effect - Art and The Internet in Twenty First Century. MIT

https://mitpress.mit.edu/books/mass-effect

Sarah Cook (2016). Information. MIT https://mitpress.mit.edu/books/information

McKenzie Wark (2021). Capital is Dead. Verso

https://www.versobooks.com/lists/3377-art-and-aesthetics-verso-student-reading

James Bridle (2019). New Dark Ages. Verso

https://www.versobooks.com/books/3002-new-dark-age

Hito Steyerl (2019). Art in the Age of Planetary Civil War. Verso

https://www.versobooks.com/books/2992-duty-free-art

Nathan Jurgenson (2020) The Social and Photography. Verso

https://www.versobooks.com/books/3159-the-social-photo

Sadie Plant (1997) Zeros and Ones : Digital Women and the New Technoculture

Sadie Plant, The Future Looms: Weaving Women and Cybernetics

Laura Tripaldi (2023) Parallel Minds Discovering the Intelligence of Materials

Periodicals & Web

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