Skip to content

This tool will help you to convert Source 2 materials in to Blender library for seamles map creation

License

Notifications You must be signed in to change notification settings

Conflig/VmatProcessor

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 
 
 
 
 
 
 

Repository files navigation

VmatProcessor CS2

image

Disclaimer! This tool will not rip any textures from a game! You need to use other tools to get access to the texture. For example "Source 2 Viewer" is a great tool for this

image

After you have access to the textures from source 2 Hammer this will look for all VMAT material and creates a list of names and paths then you can use this (https://github.com/Conflig/BlnederS2Library) Blender plugin which will create a material library from those textures

You can go one step further and use my other plugin https://github.com/Conflig/source2_model_exporter which will allow you seamless workflow between Blender and Source 2 hammer.

You can create your level or prop in blender hit export and all textures from the library will be properly displayed in hammer (If you have custom textures created just add them to the library and the name must be the same as in Hammer)

Source 2 Viewer will export large PNG files so I would recommend to convert them into JPG with more compression. This will give you better performance in blender

About

This tool will help you to convert Source 2 materials in to Blender library for seamles map creation

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages