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Releases: CowboyBingus/ClickableScrollbars

Clickable Scrollbars v2.15.1

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@CowboyBingus CowboyBingus released this 18 Oct 07:50
  • Does nothing on a game build it does not know: it now checks the game's files before anything else, like the other CowboyBingus mods. Its log then says why, for example status=disabled: unsupported game build (needs Steam build 25480438).
  • A frame with no new press now ends right after reading the mouse button, and the code that runs every frame stays in LuaJIT's interpreter, so it no longer makes the game's Lua compiler retry compiling it every frame.

Clickable Scrollbars v2.15

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@CowboyBingus CowboyBingus released this 04 Oct 23:57
  • Fixed: at high frame rates updates were skipped, so drags were less smooth and short clicks could be missed; every update is now handled.
  • Another mod that declares the same Windows functions first can no longer break the scrollbars.
  • Long grid drags no longer fill the FFI type table every mod shares.
  • An idle frame makes 1 Windows call instead of 5, and a held drag makes 9 memory reads instead of 25 without allocating.
  • The addon no longer keeps a 1-4 MB screen-capture bitmap for the whole session.
  • An error in an update below the addon now pauses it until updates run cleanly again, instead of stopping it.
  • A second copy of the addon now loads nothing.
  • Requires Bingus Shared Loader v18 or newer.
  • Measured in live play: 0.005 ms per frame in missions and on the ship (was 0.011).

Clickable Scrollbars v2.14.1

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@CowboyBingus CowboyBingus released this 27 Sep 09:50
  • Documentation-only release: the addon is identical to v2.14 (same packaged addon).
  • Rewrites the install notes packaged with the addon and the README status: one current status line instead of the compatibility-candidate notes left from the game-build update. Scrollbar dragging works in live play.
  • Lists one loader requirement, Bingus Shared Loader v18, and notes that Vanilla Plus Megapack v32 already contains the same addon.

Clickable Scrollbars v2.14

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@CowboyBingus CowboyBingus released this 24 Sep 15:09
  • Update shifted scrollbar native addresses for Steam build 25480438.
  • Preserve equipment and Career track clicks and dragging.
  • Offline builds and package checks pass; live gameplay validation remains pending.

Clickable Scrollbars v2.13

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@CowboyBingus CowboyBingus released this 23 Sep 22:35
  • Fix Display scrollbar drags activating options or switching tabs while left-click is held.
  • Keep the captured click suppressed through drag cancellation and release; fresh clicks work normally.
  • Include current-build mission loadout and keyboard/controller binding-list scrollbar support.
  • Requires Bingus Shared Loader v16+, Steam build 25327279.
  • Offline native-input and regression checks pass; in-game confirmation remains pending.

Clickable Scrollbars - v2.10

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@CowboyBingus CowboyBingus released this 22 Sep 19:02
  • Update compatibility for game build 25327279.
  • Restore scrollbar track clicks and dragging on updated equipment lists.

Clickable Scrollbars - v2.8

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@CowboyBingus CowboyBingus released this 22 Sep 04:31
  • Remove screenshot capture and routine log writes from scrollbar input.
  • Batch controller lookups to reduce native reads on ordinary clicks.
  • Preserve smooth equipment and Career dragging, sideways movement and tab protection.
  • Offline regression checks cover this update; live frame-time verification remains pending.

Clickable Scrollbars - v2.6

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@CowboyBingus CowboyBingus released this 22 Sep 01:01
  • Fix smooth click-and-drag scrolling in equipment and Career menus.
  • Keep scrolling when the pointer moves sideways away from the track.
  • Prevent dragging across tabs or items from activating them.
  • Keep the scrollbar thumb and list aligned, with stable stops at both ends.
  • Verify the scrolling fix in-game.

Clickable Scrollbars - v2.2

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@CowboyBingus CowboyBingus released this 20 Sep 23:00
  • Fits the geometry to the display: the capture window, pointer box, accepted bar size, drag thresholds and wheel-step seed now follow the viewport height instead of fixed pixels.
  • Keeps the tested 1440p values as the reference, so existing installs behave exactly as before.
  • Follows a resolution or monitor change on the next press and re-learns the wheel step for the new scale.
  • Finds a thumb that is taller than the capture strip, or a click far from it on a long list, with one doubled retry pass instead of ignoring the click.
  • Leaves values written in the ini as absolute device pixels.
  • Requires Bingus Shared Loader v15 or newer, installed separately.

Clickable Scrollbars - v2.1

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@CowboyBingus CowboyBingus released this 20 Sep 22:47
  • Adds mouse control to the Armory and briefing item-list scrollbars, which previously answered only to the mouse wheel.
  • Clicking the track moves the thumb to the pointer in one pass, and a repeat click on the same spot changes nothing.
  • Pressing the thumb grabs it: the thumb then follows the pointer one-to-one, with no capture or queue in between.
  • Sends every wheel notch on the frame the pointer produced it, which removes the trailing bar and the jitter of the paced queue.
  • Bounds the settle pass after a click, so a click can no longer overshoot the pointer and bounce back.
  • Prefers the game's own window device context for captures, falling back to the desktop context when a window copy is black or clipped.
  • Writes one log file with the settings, counters, timing health, calibration samples, a reason tally and the last 48 decisions.
  • Requires Bingus Shared Loader v15 or newer, installed separately.