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v1.4
Fifth release of the 60/120 FPS patch for Ryu ga Gotoku Kenzan! (BLJM60064) on RPCS3.
Download imported_patch.yml below and replace your current one (entry names are unchanged, so your ticked entries stay enabled).
- No more crash in the chapter 2 opening cutscene at 120 FPS: about four seconds into the rainy night cutscene, the game ran out of memory for particle effects and RPCS3 stopped with "The PS3 application has likely crashed". Rain splashes were created 4 times as often as in the original at 120 FPS (twice as often at 60), so far more of them were alive at once. Rain splashes on the ground and on characters now appear at the original rate, and as a safety net the game skips a particle instead of crashing if the effect memory ever fills up. (#4)
- No more sound stutter when skipping a movie: skipping an FMV (for example the intro movie) could make the movie's sound jump back up in short bursts while it faded out. It happened on some skips only, mostly at 120 FPS: a timing race in the original game's movie player that 120 FPS made easy to hit. The fade-out is now smooth. (#4)
Thanks to BeanButCoffee for the report, the logs and the save file!