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v1.7
Eighth release of the 60/120 FPS patch for Ryu ga Gotoku Kenzan! (BLJM60064) on RPCS3.
Support for patch 6 of the English fan translation, 60 FPS cutscene sections, a door fix and an optional shader.
- English translation patch 6 is supported. If the game stayed at 30 FPS on patch 6, this is why. The
(English translation)entries now cover patch 6 and the initial release. RPCS3 lists them once per hash, so tick the line ending in your hash, or both. (#11) - The game's 20 FPS cutscene sections now run at 60 FPS on both entries, with the same cutscene timing.
- Doors open again. The sliding door at Tatsuya and other animated scene parts stalled at 60 and 120 FPS. Thanks to SK91no. (#10)
- Optional
sh_iori_ps3.parremoves the grid pattern Depth of Field leaves on blurred backgrounds at high resolution. It is separate from the patch: see the README. - Correction: the 120 FPS setup needs Framerate Limiter on Auto, not Off.
Replace patches/imported_patch.yml in your RPCS3 folder with the file below. On patch 6, tick the line with your hash in Game Patches.