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Video Game Creative Director 2.1.8
2.1.8
Fix project setup and Producer documentation handoff failing with “stateKey is too long.”
Project identity inference now uses SDK 5.3.0's bounded key builder for its accepted result and
provider/model-specific attempt cache. Existing accepted identities retain their exact keys;
changing the model can retry failed inference without changing accepted project identity.
Pitch decision fingerprints use a separate SHA-256 digest instead of reusing the state key, so
valid state keys also respect the narrower fingerprint limit. Agent tests now enforce the shared
platform operating-state rules, covering long model names, configuration changes, replay and
existing accepted-key compatibility.
Update Naomi through Installed Agents. No new capabilities, grants or configuration are required.
The platform source also adopts the shared SDK schemas/validation; this agent fix produces keys
compatible with the existing platform limits and does not require widening database columns.