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Commands
All the kingdoms commands are accessed from a main command /kingdoms
Aliases:
- /kingdomx
- /kingdomsx
- /k
You can also add your own aliases from Bukkits commands.yml found in the main server folder. However you cannot remove any aliases.
Command names are not translatable due to performance and stability reasons.
You can read about command permissions on the Permissions page.
Command arguments are either in <> or []
Arguments:
-
<required>- You must to use this argument in the command. -
[optional]- This argument can be used in the command.
Create a new kingdom with the specified name. Duplicated and blacklisted names depend on the config options. This also can cost money if you're using Vault. Can be changed in config.yml -> economy
Options:
-
<name>The name of the kingdom. Must follow the naming convention specified inconfig.yml->kingdoms-name
Rename your kingdom. Duplicated and blacklisted names depend on the config options. This also can cost money if you're using Vault. Can be changed in config.yml -> economy
Options:
-
<name>The new name of the kingdom. Must follow the naming convention specified inconfig.yml->kingdoms-name
Set your kingdom lore. This lore will display when players come from another land to your land. It might not display the lore depending if you came from the same land type. (Wilderness -> Wilderness, Another Kingdom -> Your Kingdom, etc...) Options:
-
<description>- The description of the lore. Supports color codes and must follow the rules specified inconfig.yml->kingdoms-loreThere also some special keyword such asremoveto completely remove this lore.
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