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EngineHub Addon
Note
This page is still under review and information is missing.
This addon adds several features for both WorldEdit and WorldGuard plugins. Also the Outposts addon requires this addon to work.
- Supports both WorldGuard v6 and v7.
- The source code can be found here.
Most of this add-on's settings are located in enginehub.yml
Warning
While this add-on should work just fine with AsyncWorldEdit and FastAsyncWorldEdit, there are sometimes small implementation details that can break things. For example, FAWE doesn't properly handle schematic loading the same way normal WorldEdit does which leads to incorrect schematic format false-negatives. This issue has been fixed by the add-on, using a forced schematic file extension renaming feature in enginehub.yml but future unexpected bugs may appear that works fine with WorldEdit. In any case, report these issues if you encounter them and I'll see what I can do.
Prevents players from claiming (/k claim) in WorldGuard regions. Even if a single block overlaps.
Also you can define a radius to prevent players from claiming near WorldGuard regions in claims.yml.
Supports 16*255*16 chunk cuboid check, meaning that even if the region overlaps with just a single block in a chunk, that chunk cannot be claimed.
It's also used for other minor stuff such as land indicators in a WorldGuard region and used for Outpost regions.
Doesn't disable /k fly if the player enters a region that allows flight using WorldGuard Extra Flags.
Adds many custom WorldGuard flags.
-
kingdoms-claimableWhether anyone can claim in a region (defaults todeny). -
kingdoms-friendly-fireWhether PvP is enabled between everyone, despite their relationship (defaults todeny). -
kingdoms-damage-championWhether players can damage the champion in a region (defaults toallow).
Prevents players from using WorldEdit operations in lands that they cannot build in.
Note
Due to how the building configs work, you need to run /k admin schematic setup for the first time after installing this addon
and restarting the server to get it working. This will not be required anymore unless you reset your configs.
This command mainly changes declartions/building.yml config's functional points.
This command is already automatically applied when you install the addon for the first time,
but if you see issues with misplaced holograms or if right-clicking your turret/nexus doesn't open a GUI,
you can run the command manually to fix these issues.
You can use WorldEdit schematics for turrets and structures.
Terminology - Spigot - Discord - History - Other Info
- ๐ Home
- ๐ฐ Features
- ๐ฅ Installation
- ๐ Setup
- ๐ Compatibility
- โ FAQ
โ๏ธ NFAQ- โ๏ธ Addons
- ๐ฉ Outposts
- โฎ๏ธ Peace Treaties
- ๐บ๏ธ Map Viewers
- ๐ฌ EngineHub
- ๐ Admin Tools
- โ๏ธ Introduction
- โจ๏ธ Commands
- ๐ Permissions
- ๐ฃ Placeholders
- ๐ Config
- ๐ Protection Signs
- โ๏ธ Mails
- ๐ Mechanics
- ๐งฐ Troubleshooting
- ๐ป API
๐น Basics
๐น Turrets & Structures
๐น Metadata
๐น Events
๐น Examples
๐น Addons
