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Mechanics

Crypto Morin edited this page Jun 26, 2020 · 58 revisions

These are the special Kingdom mechanics other than the simple claiming stuff.

Invasion

Invading a kingdom is the way to capture a land that belongs to another kingdom. The main point of invading a kingdom, is to steal their stuff. If you use a plugin like PlayerVault with unlimited storage, it'll destroy the whole purpose of the plugin.

You need to be in a kingdom and have enough resource points to invade a kingdom.

Preparing

Preparing yourself against invaders is easy if you're familiar with turrets and structures. They play a huge role on protecting your kingdom. A base is another factor, but actually a cliche problem as well. Most people build obsidian walls from 0 to 255th block for a single chunk. The only way to invade these lands are to build a flying machine using redstone around 250th block to invade the land.

Your nexus chunk, is the most important thing in your kingdom, and it has to have the most security around it. People can mine the nexus to get resource points for every time they break the block.
Powercell structures are specially made for invasions. They're extremely useful when used around the nexus land.

Champion

The champion is your kingdom main guardian. By default it's a zombie that can be upgraded in the nexus. This mob will spawn when someone tries to invade you. People getting 13 blocks close to the champion, will have the champion's health and time limit bossbars displayed for them.
You can successfully capture a land after you kill the champion. Note that multiple people can invade a single land, so whoever kills the champion faster will get the land.

MassWar

MassWar happens every 12 hours, invasion will be free. Currently other special features of Masswars are not implemented.

Nations

Joining a nation also has a major benefit for defenders. When you join a nation, the capital kingdom champion will spawn instead of your own champion, so even weak kingdoms can get the strongest champion. Another major benefit is for the capital kingdom. You have to invade all the nexus lands of the kingdoms in the nation, before invading any land from the capital kingdom.
All the nation members will also get notified if a kingdom gets invaded.



Structures

Structures are stationary blocks that are used for different functions in kingdoms.
Each land can only have one single structure. Kingdom and nation nexus is also considered a structure.

  • Nexus: The most important thing in your kingdom that must be protected.
  • Powercell: Protects 3x3 lands around the land, invaders will have to invade powercell lands before invading the 3x3 lands around them.
  • Extractor: Produces resource points over time with a maximum capacity.
  • Outpost: Buy different stuff and access your nexus remotely.
  • Warp Pad: Teleport to all the different structures in your kingdom. Each warp pad also has a name.
  • Regulator: Manage various things in your land, such as mob and animal spawning, explosions, turret ammo auto refill and etc...


Turrets

Turrets are stationary blocks that shoot mobs or heal allies inside and outside of the land within a range. They're custom and you can make your own turrets with your own settings and levels in the Turrets folder.
Turrets are known to be laggy in Kingdoms, so try to keep the usage low.

Basics

Advanced

Others

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