Skip to content

v0.5.0

Choose a tag to compare

@github-actions github-actions released this 14 Oct 17:52
· 17 commits to main since this release
  • Overlay: panels follow your game (with LIVE LOG on). Salvage opens on your active
    claim: its difficulty, with the claim's ship open and marked Your claim. Mining opens on
    the system you're in, with where you are and the places around it first (You're here, Near
    you
    ). Maps suggests the guides for your missions and location (for example Tactical Strike
    Groups at a TSG station). A line at the top of each says what it follows, with Stop to turn
    it off for that panel (remembered); nothing switches while the pointer is over the panel, it
    waits until it leaves. Missions: the possible blueprints you don't have yet stand out,
    named on the card and listed first when you open it.

  • Overlay: sizing and no cut-off text. New Settings → Overlay size (90–150 %), apart
    from the launcher's own size; Automatic makes it larger on 1440p (115 %) and 4K (150 %)
    screens. Mission titles and objectives wrap instead of being cut off. Session fits its
    height to what it shows and lines up its labels and values, with the times of blueprints and
    recent moments on the right. Maps fills the panel's width (scroll down the guide; Fit
    switches to the whole page), widens the panel for landscape guides, and L or ⤢ shows a
    guide large, over most of the screen (Esc goes back).

  • Overlay: placing it. Drag it by its bar or status line (not only the ⠿ grip); it snaps
    to the screen's edges. ⋯ → Move to puts it in a corner or the middle of a side in one
    click, ⋯ → Reset position (also Reset its position in Settings) brings it back, e.g.
    after changing monitors. A panel opens towards the free side of the screen, so a bar at the
    bottom or on the right opens upwards or leftwards and never goes off-screen; the position is
    kept per screen setup.

  • Overlay: Mining and Salvage in the new look, built from the same parts as the launcher's tools:

    • Mining: pick an ore and the places list straight away, best first, each with how many of
      its rocks carry the ore (with a bar to compare) and the best average quality there. A place
      opens the launcher's place card: rock types with spawn chance and rarity, radar signatures,
      and every rock's composition with share and quality odds spelled out (the overlay has no
      tooltips).
    • Salvage: the launcher's ship rows: name, a bar of components vs cargo and the net value;
      open one for the fee, every part with the price it counts at and whether to sell or
      dismantle it, and the cargo aboard.
  • Mission Database: more filters (under More filters, like the website's): faction, place
    (planets or places a mission is limited to, e.g. Pyro I or Rustville), rank range (the step on the
    contractor's ladder it needs, 0 = the first) and Added in (the patch it first appeared in). The
    game files don't say when a mission was added, so the launcher notes it per patch from now on: the
    first patch you open it on lists everything as "or earlier". The details show the places, the rank's
    step and the patch too. The star system filter now also knows missions offered at a place in a system.
    (The mission data is read again once after the update.)

  • Fix: the first Sync online could skip your ships. If that first sync failed (for example
    because the sign-in still had to be renewed), the ships already in the launcher weren't sent on
    the next try. They now go up once the first sync actually succeeds.