Repository navigation
-
Loadouts in My Ships. Opening a ship now opens its loadouts, the same editor as on
sc-toolbox.com: the ship's banner with its loadouts and the four numbers that matter
(firepower, alpha, shields, quantum), the power ring on the bus of parts (weapons above,
systems below; big ships stack guns and missiles in lanes), and a tray of parts that fit the
slot you pick. Point at a part to preview it on every number; Buy or Craft puts it on (Stock
for the ship's own). Changing Stock starts a new loadout; every change saves at once and can
be undone (Ctrl+Z). All that fit compares everything side by side (search, sort, pin up to
three); Set quality picks crafting qualities with how often finds reach them. Shopping &
crafting plans the buy run (fewest stops or lowest price, or a shop of your own per part) and
the craft list (materials, quality odds, how much ore to mine, a link to the Mining Finder);
save the list to tick things off. Rename, duplicate, delete and share links from the loadout's
menu. Ship info & stats keeps the old details page. -
Removing a ship with loadouts asks first, naming the loadouts that go with it (and which
are shared: their links will say they were removed). -
Loadouts sync with sc-toolbox.com. Loadouts you make for your ships (here or on the
website) stay the same on both, like My Ships: the newer edit wins, removals carry over, and
shopping ticks and a saved shopping list go along. Removing a ship removes its loadouts on
both sides. Signed out, loadouts stay on this PC and go online with My Ships at your first
sign-in.