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Daedalus1400 edited this page May 15, 2017
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All condition and action objects have a number of arguments that define how the object functions. Only one argument is common to all objects, and that is "type". The value of this must be a string that matchs the name of a condition or action, depending on the section. This is how the system knows what to do with the other arguments within the object. If an unknown type is entered, an error will be generated in the consolem the event that contains the invalid type will not be created, and Minecraft will continue as usual.