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pysspm-rhythia

The official python library dedicated to reading, writing, and modifying the SSPM file format from the video game "Rhythia".

Note: This is V2 of PYSSPM. This version is a complete rewrite of the original V1, with more "support" and type hinting

SSPM libray information

The main library includes these features:

  1. Reading .SSPM files
  2. Modifying SSPM data
  3. Writing .SSPM files

Extras:

  1. Difficulty Calculation (Not implemented in V2.0)
  2. Note Classification (Not implmented in V2.0)

How to install/use

To install the library, run:

pip install pysspm-rythia

to start using the library, create a python script and load up pysspm.

from pysspm_rhythia import read_sspm


# Example of loading a SSPMfile
sspm = read_sspm("*.sspm")

# Example of turning it into a roblox sound space file

with open("output.txt", "w") as f:
    f.write(sspm.NOTES2TEXT())

Functionality does not end there. When reading files, you have full access to all the metadata, and other information stored in the variables.

Some common variables you will find are:

  1. cover_bytes the byteform of the image if cover was found
  2. audio_bytes the byteform of the audio in .mp3 form if audio was found
  3. header: {"Signature": ..., "Version": ...}
  4. hash: a SHA-1 hash of the markers (notes) in the map
  5. map_id: A unique combination using the mappers and map name*
  6. mappers: a list containing each mapper.
  7. map_name: The name given to the map.
  8. song_name: The original name of the audio before imported. Usually left as artist name - song name
  9. custom_values: NOT IMPLEMENTED | will return a dictionary of found custom blocks.
  10. quantum: Determins if the level contains ANY float value notes.
  11. notes: A list of tuples containing all notes. | Example of what it Notes is: [(x, y, ms), (x, y, ms), (x, y, ms) . . .]
from pysspm_rhythia import read_sspm, write_sspm

# Example of loading a SSPMfile
sspm = read_sspm("*.sspm")

# changing the decal to be a different image
if sspm.has_cover():
    sspm.add_cover() # takes location OR bytes

    with open("cover.png", 'rb') as f: # alternate method
        sspm.cover_bytes = f.read() # reading the BYTES of the image

# Finally save the sspm file with the newly configured settings
sspm.write('sspmFile.sspm')

# alternatively:
write_sspm(sspm, 'sspmFile.sspm') # takes a pre-configured sspm object

you can modify metadata information within sspm with ease

from pysspm_rhythia import read_sspm, write_sspm

sspm = read_sspm("*.sspm")

sspm.mappers.extend('DigitalDemon') # adding another mapper to the mapper list
sspm.write('SSPMFile.sspm')

Advanced guide (W.I.P)

This shows the more advanced things you can do by giving examples of custom written code.

# Not implemented yet...
# Support for custom blocks and AI tagging coming soon..

More advanced documentation will be added in the near future...

Function Documentation

A in-depth list of things you can do with this library

WIP FOR V2

Roadmap (May get completed)

TODO LIST FOR V2: (In order of priority)

  • Refactor codebase (~40% done) ⛔
  • Add typing support for library ✅
  • add proper documentation on github ✅
  • add proper documentation in code ✅
  • add loading of sspmV2 ✅
  • add support for creating sspmV2 ✅
  • add support for sspmv1 loading 🔴 (Use Pre-V2.0.0 release to use this for now)
  • add custom block support in loading
  • Drop numpy dependency
  • Implement Extras difficulty calculation (Obsiids method, rhythia-online starCalculation)
  • Support for Pheonix/Nova Filetype (When I get my hands on the data structure)

Made with 💖 by DigitalDemon (David Jed)

Documentation last updated: 2025-07-22 | V2.0.0

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The official python library dedicated to reading, writing, and modifying the SSPM file format from the video game "Rhythia".

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