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DeJuan/Kinect2.0ServerClient

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This is a work-in-progress for transmission of Kinect for Windows 2.0 depth images from one computer running the Kinect to another computer without the Kinect. Currently at Stage 2 of 5:

Stage 1: Write the client server code for transmission and reception of character buffers, using UDP as the protocol.

Stage 2: Try to confirm that the code can transmit simple messages and debug if it doesn't.

Step 3: Change the code so it serializes and transmits the Kinect depth image

Step 4: Add deserialization on the client side to reconstruct the image.

Step 5: Debug the process.

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Code in C++ for using UDP client-server protocol for transmitting Kinect v2 depth images between computers.

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