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CTR Decrypted v1.0.0
The first release of CTR Decrypted: Crash Team Racing (PS1, 1999) running natively on PC, with the Archipelago multiworld randomizer built in. No emulator and no game files included: you supply your own NTSC-U disc image.
Setup: README for the short version, SETUP.md for the full walkthrough.
What's in it
- Archipelago client, compatible with
ctr.apworld0.2.4 and every seed made with it. The matchingctr.apworldand player template are attached. - 60 FPS in every mode, on by default.
- PGXP anti-wobble and perspective-correct textures, with a depth test that fixes the original's level sorting errors.
- Screen filters: Sharp Bilinear, FXAA, Scanlines, CRT.
- Extras: reserves meter, kept reserve fire, blue fire at Ultimate Speed Fire, slide meter gradient, cyan super pads.
- Playable N. Oxide, unlocked by beating him in Adventure.
- Widescreen, render scale, increased draw distance, remappable controls, native Switch 2 Pro Controller support.
- Built on the latest CTR-native decompilation, with its fixes to bots, weapons, menus, audio and loading.
Downloads
ctr-archipelago-v1.0.0-windows-x86.zipandctr-archipelago-v1.0.0-linux-x86.tar.gz: the game. Extract, put your disc image inassets/, run.ctr.apworldandCrash.Team.Racing.yaml: for whoever generates the multiworld, and the players' options template.*-box-authoring-*: a separate build for placing item boxes on tracks, not for playing.*.debug: debug symbols, to turn a crash report into a readable stack trace.manifest.jsonandmanifest.json.minisig: the signed checksums of the two game downloads. Check them withminisign -Vm manifest.json -P RWT7UfQHfRUpLC61tcAYdT0TiObrV6ahvUjDb6znPuexIDd7wu9h2i+j, then compare each archive's SHA-256 with the manifest.
Reporting a problem
Open an issue. For a crash, attach ctr-ap-crash.txt, which the game writes next to the executable.