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CTR Decrypted v1.4.0 adds a 200cc speed class, Roo on the title screen, colour filters, and fixes for far scenery, the sky and 60 FPS physics.
Download: ctr-decrypted-v1.4.0-windows-x86.zip on Windows, ctr-decrypted-v1.4.0-linux-x86.tar.gz on Linux and Steam Deck. From v1.3.0, the main menu offers this update by itself. Setup guide: ap-pie.com, or SETUP.md (as shipped). Project site: decryptu.github.io/ctr-decrypted, with a YAML builder for this release's world.
New
- 200cc in Arcade and VS. After the difficulty (Arcade) or the player count (VS), a new SPEED screen offers CLASSIC or 200CC. At 200cc every racer, bots included, is about 20% faster, with quicker acceleration, bigger boosts and slightly sharper steering. The game remembers your pick. Adventure, Time Trial and Battle stay at the normal speed.
- Title screen: Roo dances in Crash's place, with DECRYPTED under the CTR logo.
- Colour Filter (OPTIONS → Extras): Greyscale, Sepia, Negative, Vignette, and corrections for protanopia and deuteranopia. It combines with every screen filter.
- LCD screen filter, next to Sharp Bilinear, FXAA, Scanlines and CRT.
- F7 captures go to their own folder each time, with a savestate and your position, so a bug report can show exactly where it happened.
Fixed
- With widescreen, the far camera or increased draw distance, far road, sky and scenery could vanish and come back a moment later (Hot Air Skyway), and split screen could lose the floor under a kart.
- A corner of the sky could show a flat-coloured patch from the far camera or in widescreen.
- Distant karts lost their wheels. Increased draw distance now pushes every limit out together.
- At 60 FPS, karts lost speed faster in the air and downhill than at 30 FPS, and jump arcs differed. Both now match the original.
- Tires, shadows, skid marks, particles and warp-pad numbers jittered by a pixel with PGXP on.
Updating
- From v1.3.0, accept the update offer in the main menu. From v1.2.0 or older, download this release by hand once.
- Use the
ctr.apworldfrom this release to generate seeds. Seeds made with v1.3.0 still work. - Your saves and settings carry over.
Reporting a problem
Bugs, crashes and stuck seeds go to the issue tracker. Run support-bundle.bat (Windows) or ./support-bundle.sh (Linux and Steam Deck) next to the executable and attach the archive it creates, with your version, platform, and seed or YAML. For questions, use the Crash Team Racing channel on the Archipelago Discord.