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beta 3.0

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@Deez-coder Deez-coder released this 11 Nov 15:54

Beta 0.3

This update focuses on speed. On my Galaxy S24 Ultra (Snapdragon 8 Gen 3) Cascade now runs at about 58-60 fps, a pretty good improvement from about 44 in 0.2. On a tester’s Xiaomi with a Dimensity 8300 (Mali-G615) it runs at about 40 fps, fairly stable, with no graphical issues. Your results will likely be different, since it depends a lot on your phone.

What’s new:

Mali phones should see one of the biggest changes: the GPU doesnt sit idle waiting for the CPU anymore, so the game uses about 1 GB less memory now

A new “Preparing graphics” progress bar on game starts, instead of the frozen Joy-Con screen. (as always this will take a hot second if its your first launch, give it a minute to build the cache, and any launch after that should be MUCH faster.

the new Steady game speed:D, replacement of the original 30 fps option,now its an option that keeps the game at normal speed at ANY fps below 60 fps. This means you can run the game at any fps and the game will NOT run in slow motion, as long as you enable it.
(its still recomended that you cap the fps to something you can consistantly hit)

A in-game menu:D through it you can configure some options, restart the game, or leave

An improved performance overlay

Upscaling (FSR 1 and GSR 1).

Vanishing map parts on Snapdragon are fixed (I personally experienced this, idk if anyone else did, but regardless it’s fixed).

Updates install over older versions without uninstalling.

The logs now show much more detail about what slows the game down.

Download odyssey-0.3.apk. Only use odyssey-0.3-armv8.0.apk if you have an older phone (Snapdragon 680, 665, 662 or older); the app tells you if you need it. It fixes the issues that stopped the game from launching at all on those phones.

If something goes wrong, please open an issue here on GitHub and attach the .zip from Advanced > Export logs. The full list of changes is in CHANGELOG.md.

beta 0.2

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@Deez-coder Deez-coder released this 06 Nov 20:34

the second release, big imrpvoement for the 60 fps mode, and Mali phones finally look right.

Performance (my S24 Ultra, phone's own driver)

  • 60 fps mode: 60 fps in small and medium areas, 40-45ish in some heavy areas
  • 30 fps mode: full speed, holds 30 most of the time

What's new

  • Much better fps in the 60 fps mode in my tests, though the picture gets softer when the game lowers its render size
  • Mali visual errors fixed on the one phone we've tested so far (thanks u/CAPELINI_W). Other Mali phones are untested
  • New default settings on fresh installs. They run faster but make the phone warmer

Updating from 0.1? Install it over 0.1. Your old settings stay, so to get the speedup set these in Graphics: Presentation Mailbox, CPU boost Always, Custom scale 100%, Anti-aliasing FXAA, Sharpening 75%. The first start rebuilds the shaders, so expect one slow load.

You still need your own copy of the game (1.0.0) and prod.keys.

Thanks to u/zzzarathustra-dev (Power Moon Recomp) and peiikai (LAS Recomp) for the findings and optimizations we borrowed.

Report issues here on GitHub or DM me on Discord: holdup.lethimcook. Full details are in CHANGELOG.md.

beta 0.1

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@Deez-coder Deez-coder released this 03 Nov 17:58
10549e5

the first release gentlemen. again performance is ass compared to emulating it on a snapdragon, but i would say its good enough to be playable (for my 8gen3,fps was 60-35ish depending on the scene, please report any issues via github or by dming me on discord, holdup.lethimcook