Repository navigation
Beta 0.3
This update focuses on speed. On my Galaxy S24 Ultra (Snapdragon 8 Gen 3) Cascade now runs at about 58-60 fps, a pretty good improvement from about 44 in 0.2. On a tester’s Xiaomi with a Dimensity 8300 (Mali-G615) it runs at about 40 fps, fairly stable, with no graphical issues. Your results will likely be different, since it depends a lot on your phone.
What’s new:
Mali phones should see one of the biggest changes: the GPU doesnt sit idle waiting for the CPU anymore, so the game uses about 1 GB less memory now
A new “Preparing graphics” progress bar on game starts, instead of the frozen Joy-Con screen. (as always this will take a hot second if its your first launch, give it a minute to build the cache, and any launch after that should be MUCH faster.
the new Steady game speed:D, replacement of the original 30 fps option,now its an option that keeps the game at normal speed at ANY fps below 60 fps. This means you can run the game at any fps and the game will NOT run in slow motion, as long as you enable it.
(its still recomended that you cap the fps to something you can consistantly hit)
A in-game menu:D through it you can configure some options, restart the game, or leave
An improved performance overlay
Upscaling (FSR 1 and GSR 1).
Vanishing map parts on Snapdragon are fixed (I personally experienced this, idk if anyone else did, but regardless it’s fixed).
Updates install over older versions without uninstalling.
The logs now show much more detail about what slows the game down.
Download odyssey-0.3.apk. Only use odyssey-0.3-armv8.0.apk if you have an older phone (Snapdragon 680, 665, 662 or older); the app tells you if you need it. It fixes the issues that stopped the game from launching at all on those phones.
If something goes wrong, please open an issue here on GitHub and attach the .zip from Advanced > Export logs. The full list of changes is in CHANGELOG.md.