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Configuration Auto Reset
DevDocDrewskii edited this page Jun 9, 2026
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1 revision
Auto-reset wipes every player's sold totals on a schedule, sending all progression back to zero. Useful for seasons, map resets, or recurring competitions.
auto-reset:
enabled: false
# HOURLY, DAILY, WEEKLY, MONTHLY, or a plain number of hours (for example 72).
interval: WEEKLY| Field | Meaning |
|---|---|
enabled |
Master switch. false disables auto-reset entirely. |
interval |
HOURLY, DAILY, WEEKLY, MONTHLY, or a number of hours such as 72. |
- The plugin records the time of the last reset and checks periodically (and on startup).
- When
now - lastResetexceeds the interval, every player's totals are cleared and theServerDataResetEventfires with causeAUTOMATIC. - The schedule is wall-clock based on the stored last-reset time, not tied to server restarts.
-
/pm reset <player>- clears one player (causeCOMMAND). -
/pm resetall- clears everyone (causeCOMMAND). - The Developer API can reset with cause
API.
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