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Configuration Items
DevDocDrewskii edited this page Jun 10, 2026
·
4 revisions
A per-material ladder tracks one material on its own counter. The highest tier whose threshold the player has reached is the one applied.
items:
DIAMOND:
tiers:
- threshold: 20
multiplier: 1.1
- threshold: 50
multiplier: 1.25
- threshold: 100
multiplier: 1.5
GOLD_INGOT:
tiers:
- threshold: 32
multiplier: 1.15
- threshold: 64
multiplier: 1.3
IRON_INGOT:
tiers:
- threshold: 64
multiplier: 1.1
- threshold: 128
multiplier: 1.2| Field | Meaning |
|---|---|
<MATERIAL> |
A Bukkit material name (key). |
tiers |
An ordered list of { threshold, multiplier, commands? }. |
threshold |
Cumulative units of this material the player must sell to unlock the tier. |
multiplier |
The sell multiplier once the threshold is reached (1.0 = no change). |
commands |
Optional console commands run when the tier is unlocked. See [[Milestones & Discord |
milestones |
Optional on-tier / on-max-tier command lists for this material's ladder. See [[Milestones & Discord |
Tiers do not need to be sorted in the file; they are sorted by threshold on load.
If a player has sold 60 diamonds with the ladder above, they are on the 50 -> 1.25x tier.
At 100 total they move to 1.5x. The multiplier never drops unless the totals are reset.
If a material appears in both an items ladder and a group, the
group's stack mode decides which applies, or whether they multiply
together. With the default stack-mode: group, the group wins for its members.
ProfitMultiplier by DocDrewskii - Repository - Issues - Developer API
Getting started
Configuration
- Overview
- Items
- Groups
- Stacking Multipliers
- Custom Currencies
- Milestones & Discord
- Auto-Reset
- Messages (lang.yml)
Shops
Menus (GUI)
Placeholders
Developers
Help