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How It Works
ProfitMultiplier tracks how much of each item every player has sold over time. As a player's running total crosses a threshold, their sell multiplier for that item (or group) goes up and stays up for every future sale.
The boost is applied per unit. When a single sale crosses a threshold, only the units at or after the threshold are boosted; the rest sell at the old rate. This keeps progression smooth and exploit-free, even on huge stacked sales.
Example: a player has sold 19 diamonds and the 20th unlocks 1.1x. If they sell 5 at once (units 20-24), unit 20 onward is boosted and the math is computed segment by segment.
When an item is sold, ProfitMultiplier looks for a multiplier in this order:
-
Items - a per-material ladder defined under
items:. Tracks that one material on its own counter. See Items. - Groups - many materials sharing one counter (for example all crops). Selling any member advances the shared total. See Groups.
- Default - a fallback ladder applied to every material not covered above. See the default section in Configuration.
Precedence (when not stacking): items > groups > default.
When a material belongs to both an items ladder and a group, the group's
stack mode decides whether they combine.
ProfitMultiplier never moves money itself. It scales the price the shop transaction already uses, so the multiplier works with any currency your shop pays in (Vault, PlayerPoints, tokens, gems, and so on). The currency settings only control how amounts are displayed in messages.
- Per-player, per-material sold totals (persisted in
data.yml). - A running bonus total per player (how much extra they have earned from multipliers).
- Group totals are derived by summing the sold totals of a group's member materials, so there is no separate storage and groups stay in sync automatically.
Totals can be reset per player (/pm reset), for everyone (/pm resetall), or automatically
on a schedule. See Auto-Reset.
ProfitMultiplier by DocDrewskii - Repository - Issues - Developer API
Getting started
Configuration
- Overview
- Items
- Groups
- Stacking Multipliers
- Custom Currencies
- Milestones & Discord
- Auto-Reset
- Messages (lang.yml)
Shops
Menus (GUI)
Placeholders
Developers
Help