ScriptReference/Animations.AnimatorControllerLayer-stateMachine #535
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When looking at a Synced Layer this object will be empty. In order to get Animation Clip data from a synced layer you can use AnimatorController.GetStateEffectiveMotion and pass in syncedLayerIndex. |
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ScriptReference/Animations.AnimatorControllerLayer-stateMachine
https://docs.unity3d.com/ScriptReference/Animations.AnimatorControllerLayer-stateMachine.html
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