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Releases · DillonRGaming/Underwild
0.6.1
0.6.0
v0.6.0 Release 0.6.0: night lighting overhaul, snow and snowstorms, sky and …
0.5.7
v0.5.7 Release 0.5.7: fix Android release build (Capacitor config back at th…
0.5.6
Release 0.5.6: disable water generation for mobile host testing Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
0.5.5
Release 0.5.5: phones can host LAN games, desktops can join phone hosts Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
0.5.4
0.5.3
Release 0.5.3 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
0.5.2
Release 0.5.2 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
0.5.1
Android app, Linux build, phone multiplayer and browser saving - Hosts also run a WebSocket server so the Android app can join; the app finds games on the Wi-Fi with a small native discovery plugin. - Worlds and settings save in the browser (IndexedDB/localStorage) outside the desktop app, so the website and the Android app keep their worlds. - Releases now build the Windows installer, a Linux AppImage and a signed APK. - The Android app offers new versions from GitHub Releases. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
0.5.0
v0.5.0 Multiplayer sync, background walls, explosive fuses, gunpowder, auto-…