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0.6.1

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@github-actions github-actions released this 20 Oct 18:35
v0.6.1

Release 0.6.1: terrain render cache, render scale setting, explosion …

0.6.0

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@github-actions github-actions released this 20 Oct 17:23
v0.6.0

Release 0.6.0: night lighting overhaul, snow and snowstorms, sky and …

0.5.7

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@github-actions github-actions released this 17 Oct 23:56
v0.5.7

Release 0.5.7: fix Android release build (Capacitor config back at th…

0.5.6

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@github-actions github-actions released this 17 Oct 23:50
Release 0.5.6: disable water generation for mobile host testing

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

0.5.5

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@github-actions github-actions released this 17 Oct 23:47
Release 0.5.5: phones can host LAN games, desktops can join phone hosts

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

0.5.4

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@github-actions github-actions released this 17 Oct 13:27
v0.5.4

Release 0.5.4

0.5.3

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@github-actions github-actions released this 16 Oct 21:01
Release 0.5.3

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

0.5.2

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@github-actions github-actions released this 16 Oct 20:59
Release 0.5.2

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

0.5.1

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@github-actions github-actions released this 16 Oct 20:18
Android app, Linux build, phone multiplayer and browser saving

- Hosts also run a WebSocket server so the Android app can join; the app finds
  games on the Wi-Fi with a small native discovery plugin.
- Worlds and settings save in the browser (IndexedDB/localStorage) outside the
  desktop app, so the website and the Android app keep their worlds.
- Releases now build the Windows installer, a Linux AppImage and a signed APK.
- The Android app offers new versions from GitHub Releases.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

0.5.0

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@github-actions github-actions released this 16 Oct 18:14
v0.5.0

Multiplayer sync, background walls, explosive fuses, gunpowder, auto-…