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Android app, Linux build, phone multiplayer and browser saving
- Hosts also run a WebSocket server so the Android app can join; the app finds
games on the Wi-Fi with a small native discovery plugin.
- Worlds and settings save in the browser (IndexedDB/localStorage) outside the
desktop app, so the website and the Android app keep their worlds.
- Releases now build the Windows installer, a Linux AppImage and a signed APK.
- The Android app offers new versions from GitHub Releases.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>