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84 changes: 81 additions & 3 deletions src/main/resources/assets/clientcommands/lang/zh_cn.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,9 +3,16 @@
"c2cpacket.malformedPacket": "你收到了一个格式错误的客户端到客户端数据包:",
"c2cpacket.messageC2CPacket.incoming": "%s -> 你:%s",
"c2cpacket.messageC2CPacket.outgoing": "你 -> %s:%s",
"c2cpacket.messageTooLong": "消息太长(最多255个字符)得到%s个字符",
"c2cpacket.publicKeyNotFound": "未找到公共密匙",
"c2cpacket.receivedC2CPacket": "你收到了一个客户端到客户端数据包,但你不接受传入客户端到客户端的数据包!悬停以查看原始数据包",
"c2cpacket.sentC2CPacket": "你发送了一个客户端到客户端数据包,但你不接受传入客户端到客户端的数据包!",
"c2cpacket.startTwoPlayerGameC2CPacket.incoming": "%s邀请您参加%s的游戏",
"c2cpacket.startTwoPlayerGameC2CPacket.incoming.accept": "同意",
"c2cpacket.startTwoPlayerGameC2CPacket.incoming.accept.hover": "点击以同意",
"c2cpacket.startTwoPlayerGameC2CPacket.incoming.accepted": "%s已经接受了你的邀请%s",
"c2cpacket.startTwoPlayerGameC2CPacket.outgoing.accept": "接受邀请,你的对手将先走",
"c2cpacket.startTwoPlayerGameC2CPacket.outgoing.invited": "你邀请%s参加%s的游戏",

"chorusManip.goalTooFar": "目标过远!",
"chorusManip.landing.failed": "降落操作不可用",
Expand Down Expand Up @@ -33,6 +40,8 @@
"commands.cbook.commandException": "你没有手握书本",
"commands.cbook.success": "成功编辑书本",

"commands.cbuildinfo.success": "运行clientcommands在%s版本上(%s@{%s})",

"commands.ccalc.expected": "期望的标识符%s",
"commands.ccalc.invalidArgumentCount": "函数“%s”无法接受%s个自变量",
"commands.ccalc.parse": "表达式解析结果:%s",
Expand All @@ -53,8 +62,13 @@
"commands.ccalcstack.success.empty.exact": "%s个物品是正好%s组",
"commands.ccalcstack.success.exact": "%s个%s是正好%s组",

"commands.ccallback.failed": "未知或过期的回调",

"commands.cconnectfour.name": "四子棋",

"commands.ccrackrng.failed": "破解玩家随机种子失败",
"commands.ccrackrng.failed.help": "提示:RNG控制并不在一些被修改过的服务器有效,特别是Paper端",
"commands.ccrackrng.failed.unexpectedCall": "由于意外的RNG调用而无法破解玩家种子:%s",
"commands.ccrackrng.retries": "正在破解玩家随机种子,尝试次数:%s/%s",
"commands.ccrackrng.starting": "正在破解玩家随机种子",
"commands.ccrackrng.success": "成功破解玩家随机种子:%s",
Expand All @@ -78,8 +92,9 @@
"commands.cenchant.needEnchantingPrediction": "本命令需要启用附魔预测",
"commands.cenchant.success": "正在开始操控附魔…",
"commands.cenchant.uncracked": "你需要先破解随机种子",
"commands.cenchant.unexpectedCall": "由于意外的RNG调用而导致停止附魔操纵:%s",

"commands.cfind.found": "在%2$s找到%1$s, 距离你%3$s格",
"commands.cfind.found": "找到%s位于%s,%s格远",
"commands.cfind.keepSearching.success": "正在搜寻实体",
"commands.cfind.noMatch": "未找到匹配查找条件的实体",
"commands.cfind.success": "找到%s个匹配查找条件的实体",
Expand All @@ -88,7 +103,7 @@
"commands.cfindblock.starting": "正在搜索:%s",
"commands.cfindblock.success": "离你最近的匹配方块在%s,距离你%s格",

"commands.cfinditem.match": "在%3$s找到了%1$s个%2$s",
"commands.cfinditem.match": "%s个%s被找到于%s",
"commands.cfinditem.match.entity": "%s个%s在%s中被找到,位于%s",
"commands.cfinditem.starting": "正在搜索%s",
"commands.cfinditem.starting.keepSearching": "正在持续搜索%s",
Expand Down Expand Up @@ -116,6 +131,12 @@

"commands.cfov.success": "将视场角设为%s",

"commands.cfps.getMaxFps": "最大FPS是%s",
"commands.cfps.getMaxFps.unlimited": "最大FPS是无限",
"commands.cfps.resetMaxFps.success": "停止重写最大FPS",
"commands.cfps.setMaxFps": "设置最大FPS为%s",
"commands.cfps.setMaxFps.unlimited": "设置最大FPS为无限",

"commands.cfunction.limitReached": "已达到命令限制(%s)",
"commands.cfunction.success": "从函数%s中运行%s个命令",

Expand All @@ -129,6 +150,7 @@
"commands.cghostblock.fill.success": "成功填充%s个幽灵方块",
"commands.cghostblock.set.success": "成功放置幽灵方块",

"commands.cgive.noSpace": "你的背包中没有空间存放这些物品",
"commands.cgive.notCreative": "仅创造模式玩家可以将物品给予自己",
"commands.cgive.success": "成功给予%s个%s给自己",

Expand All @@ -155,6 +177,7 @@

"commands.client.blockpos": "(%s,%s,%s)",
"commands.client.cancel": "取消",
"commands.client.componentTooDeeplyNested": "聊天组件嵌套过深",
"commands.client.crack": "破解",
"commands.client.enable": "启用",
"commands.client.expectedRegex": "无效的正则表达式%s",
Expand Down Expand Up @@ -183,6 +206,11 @@
"commands.clisten.sentPacket": "发送了以下数据包:%s",
"commands.clisten.unknownPacket": "未知数据包%s",

"commands.cmap.export.success.hand": "成功保存手持地图为%s",
"commands.cmap.export.success.world": "成功保存准心地图为%s",
"commands.cmap.failedSave": "保存地图到文件失败",
"commands.cmap.noHeldMap": "你没有持有或看向地图",

"commands.cminesweeper.tooManyMines": "地雷数量过多,必须在0到9之间并小于砖块总数",

"commands.cparticle.success": "成功显示粒子效果%s",
Expand Down Expand Up @@ -210,8 +238,19 @@

"commands.crender.entities.success": "实体渲染规则已更新",

"commands.creply.messageTooLong": "你的回复太长(最大:%s,给定:%s)",
"commands.creply.noTargetFound": "找不到回复目标",

"commands.csignsearch.starting": "正在搜索告示牌",

"commands.csnap.airborne": "你在空中时不能移动",
"commands.csnap.cannotFit": "玩家无法适应该位置",
"commands.csnap.clickToTeleportDisabled": "禁用点击传送",
"commands.csnap.clickToTeleportEnabled": "启用点击传输",
"commands.csnap.success": "移动到 %s %s %s",
"commands.csnap.tooFar": "你只能移动到最远1方块的位置",
"commands.csnap.wall": "你不能移动到墙上",

"commands.cstartup.add.success": "在启动文件中添加了命令",
"commands.cstartup.couldNotCreateFile": "无法创建启动文件",
"commands.cstartup.couldNotEdit": "无法编辑启动文件",
Expand All @@ -227,6 +266,8 @@
"commands.ctask.stop.noMatch": "没有匹配的任务",
"commands.ctask.stop.success": "已停止%s个任务",

"commands.ctictactoe.name": "井字棋",

"commands.ctime.reset.success": "当前时间与服务器相同",

"commands.ctitle.cleared": "已清除的标题",
Expand Down Expand Up @@ -260,15 +301,37 @@
"commands.cvar.remove.success": "成功删除变量“%s”",
"commands.cvar.saveFile.failed": "无法保存变量文件",

"commands.cwaypoint.add.success": "成功添加导航点“%s”位于%s在%s",
"commands.cwaypoint.alreadyExists": "名称为“%s”的导航点已经存在",
"commands.cwaypoint.edit.success": "导航点“%s”已成功修改到%s在%s",
"commands.cwaypoint.list": "- “%s”位于%s在%s",
"commands.cwaypoint.list.empty": "没有可用的导航点",
"commands.cwaypoint.notFound": "找不到名称为“%s”的导航点",
"commands.cwaypoint.remove.success": "导航点“%s”已被移除",
"commands.cwaypoint.saveFailed": "无法保存导航点文件",

"commands.cwe.playerNotFound": "未找到玩家",

"commands.cweather.reset": "停止天气覆盖",

"commands.cwiki.failed": "未能获取维基内容",
"commands.cwiki.noContent": "那篇文章中没有用于介绍的段落",

"connectFourGame.draw": "绘制!",
"connectFourGame.lost": "失败!",
"connectFourGame.opponentMove": "你正在等待你的对手...",
"connectFourGame.pieceRed": "红色",
"connectFourGame.pieceSet": "你正在玩的是%s棋子",
"connectFourGame.pieceYellow": "黄色",
"connectFourGame.title": "四子棋对抗%s",
"connectFourGame.won": "获胜!",
"connectFourGame.yourMove": "这是你的行动",

"enchCrack.addInfo": "添加信息",
"enchCrack.bookshelfCount": "书架数量:%s",
"enchCrack.bookshelfCount.actual": "实际书架数量:%s",
"enchCrack.bookshelfCount.expected": "预期书架数量:%s",
"enchCrack.bookshelfCount.incorrect": "不正确的书架数量",
"enchCrack.clues": "提示:",
"enchCrack.enchantments": "附魔:",
"enchCrack.insn.bookshelves": "需要的书架数:%s",
Expand All @@ -292,16 +355,21 @@
"minesweeperGame.title": "扫雷",

"playerManip.notEnoughItems": "物品数量不足以破解玩家种子",
"playerManip.notEnoughItems.help": "帮助:将更多的物品放入你的背包中",
"playerManip.reset": "重新开始操控玩家随机数。原因:%s",
"playerManip.reset.advancement": "获得了进度",
"playerManip.reset.amethystChime": "在紫水晶上走动",
"playerManip.reset.anvil": "使用了铁砧",
"playerManip.reset.baneOfArthropods": "使用节肢杀手攻击了节肢生物",
"playerManip.reset.consume": "消耗",
"playerManip.reset.crossbow": "使用弩",
"playerManip.reset.drink": "饮用",
"playerManip.reset.dropItem": "扔出了物品",
"playerManip.reset.enchanting": "附魔了物品",
"playerManip.reset.enterWater": "进入水中",
"playerManip.reset.entityCramming": "实体拥挤伤害",
"playerManip.reset.equipItem": "装备物品",
"playerManip.reset.fallFlying": "使用鞘翅",
"playerManip.reset.food": "进食",
"playerManip.reset.frostWalker": "使用了冰霜行者",
"playerManip.reset.give": "使用了give命令",
Expand All @@ -326,6 +394,8 @@
"playerManip.state.ench_cracking_2": "正在破解附魔种子2",
"playerManip.state.half_cracked": "半破解",
"playerManip.state.uncracked": "未破解",
"playerManip.throttled": "命中创造模式物品扔出限制",
"playerManip.throttled.help": "帮助:尝试更改为生存模式",
"playerManip.throwError": "条件不可达成,或者需要丢出大于%s个物品",
"playerManip.toolBreakWarning": "警告:工具还有%s耐久度",
"playerManip.uncracked": "需要破解玩家种子",
Expand All @@ -336,5 +406,13 @@
"ticTacToeGame.crosses": "叉(X)",
"ticTacToeGame.noughts": "圈(O)",
"ticTacToeGame.playingWith": "你正在与%s玩",
"ticTacToeGame.title": "井字棋对手:%s"
"ticTacToeGame.title": "井字棋对手:%s",

"twoPlayerGame.chat.draw": "您已经采取了行动,并在%s中绘制了%s",
"twoPlayerGame.chat.lost": "%s已经在%s中做出了一个行动并赢了",
"twoPlayerGame.chat.won": "你已经在%s中做出了一个行动并击败了%s!",
"twoPlayerGame.clickToMakeYourMove": "单击此处以行动",
"twoPlayerGame.incoming": "%s已经在%s中做出了一个行动",
"twoPlayerGame.noGameWithPlayer": "目前没有和那个玩家一起玩游戏",
"twoPlayerGame.playerNotFound": "玩家未找到"
}