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Windows x64 build of REDbridge 0.12.1. It is framework dependent, so it needs the .NET 10 runtime (winget install Microsoft.DotNet.Runtime.10).
Unzip it anywhere and point REDcode (redcode.bridgePath) or EDGEdeck (edgedeck.bridgePath) at REDbridge.exe, or let REDcode's Install REDbridge or EDGEdeck's Get REDbridge fetch it.
Changed
sector.build: a mesh'sstreaming.primaryis also its hide distance (issue #16, #16). Mesh nodes, solid ones too, getforceAutoHideDistanceset to the scene'sstreaming.primary, since the game otherwise hides a small mesh by its size whatever its streaming distance says (200 crates at 120 m vanished at about 60 m). With nostreamingit stays 0 and the game decides, so bakes by size are as before.
Built with WolvenKit 10.0.0-beta.1 from its NuGet packages. WolvenKit's source is https://github.com/WolvenKit/WolvenKit/tree/10.0.0-beta.1 (GPL-3.0), and the bridge's source is this repository.