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Releases: Edgemodders/REDbridge

REDbridge 0.5.1

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@CyberbuildsAI CyberbuildsAI released this 13 Oct 09:37

Windows x64 build of REDbridge 0.5.1, framework dependent: it needs the .NET 10 runtime (winget install Microsoft.DotNet.Runtime.10, or a per-user install as described in docs/dev-setup.md).

Unzip anywhere and point REDcode (redcode.bridgePath) or REDdeck (reddeck.bridgePath) at REDbridge.exe. Run REDbridge.exe --game "<Cyberpunk 2077 folder>" by hand to see it start.

Since 0.4.0:

  • 0.5.0: document sessions for REDcode's CR2W editor: cr2w.open, cr2w.getNode, cr2w.getNodes, cr2w.patch (JSON Patch with the inverse for undo), cr2w.save, cr2w.close, cr2w.search, cr2w.describeType, cr2w.createInstance. Small array elements carry their value inline.
  • 0.5.1: texture.toPng and texture.fileToPng write the image the right way up. Game textures are stored bottom-up and WolvenKit flips them on export; 0.5.0 did not, so textures showed upside down and atlas rectangles sat on the wrong rows.

Built from this commit with WolvenKit 9.1.0; source for both is in this repository and its submodule under GPL-3.0.

REDbridge 0.4.0

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@CyberbuildsAI CyberbuildsAI released this 13 Oct 00:35

Windows x64 build of REDbridge 0.4.0, framework dependent: it needs the .NET 10 runtime (winget install Microsoft.DotNet.Runtime.10, or a per-user install as described in docs/dev-setup.md).

Unzip anywhere and point REDcode (redcode.bridgePath) or REDdeck (reddeck.bridgePath) at REDbridge.exe. Run REDbridge.exe --game "<Cyberpunk 2077 folder>" by hand to see it start.

Methods: info, archive.list, archive.extract, archive.openMod, cr2w.read, project.* (see README). Built from this commit with WolvenKit 9.1.0; source for both is in this repository and its submodule under GPL-3.0.