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Releases: Edgemodders/REDbridge
Release list
REDbridge 0.5.1
Windows x64 build of REDbridge 0.5.1, framework dependent: it needs the .NET 10 runtime (winget install Microsoft.DotNet.Runtime.10, or a per-user install as described in docs/dev-setup.md).
Unzip anywhere and point REDcode (redcode.bridgePath) or REDdeck (reddeck.bridgePath) at REDbridge.exe. Run REDbridge.exe --game "<Cyberpunk 2077 folder>" by hand to see it start.
Since 0.4.0:
- 0.5.0: document sessions for REDcode's CR2W editor:
cr2w.open,cr2w.getNode,cr2w.getNodes,cr2w.patch(JSON Patch with the inverse for undo),cr2w.save,cr2w.close,cr2w.search,cr2w.describeType,cr2w.createInstance. Small array elements carry their value inline. - 0.5.1:
texture.toPngandtexture.fileToPngwrite the image the right way up. Game textures are stored bottom-up and WolvenKit flips them on export; 0.5.0 did not, so textures showed upside down and atlas rectangles sat on the wrong rows.
Built from this commit with WolvenKit 9.1.0; source for both is in this repository and its submodule under GPL-3.0.
REDbridge 0.4.0
Windows x64 build of REDbridge 0.4.0, framework dependent: it needs the .NET 10 runtime (winget install Microsoft.DotNet.Runtime.10, or a per-user install as described in docs/dev-setup.md).
Unzip anywhere and point REDcode (redcode.bridgePath) or REDdeck (reddeck.bridgePath) at REDbridge.exe. Run REDbridge.exe --game "<Cyberpunk 2077 folder>" by hand to see it start.
Methods: info, archive.list, archive.extract, archive.openMod, cr2w.read, project.* (see README). Built from this commit with WolvenKit 9.1.0; source for both is in this repository and its submodule under GPL-3.0.