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MemoryEditor v0.5.0 — Memory Workbench

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@EdinH86 EdinH86 released this 24 Jul 00:09

The big one: a Memory Workbench that brings a Cheat-Engine-style workflow to the Steam Deck.

🧰 Memory Workbench (new)

Attach to a game, then press Open Memory Workbench in the Quick Access panel for a full-screen page with:

  • Address list — add addresses by absolute value (0x…) or by module + offset, give each a label and a type, and watch its live value. Per row: set a new value, freeze/unfreeze, view in the hex viewer, or remove.
  • Memory viewer — a hex + ASCII dump of any address.
  • Cheat tables — Save / Reload / Delete a table of addresses per game, keyed by its Steam App ID, so your list is there next time.
  • Static tagging — addresses inside a loaded module are labelled with the module name.
  • Add to Workbench — send any search result straight into the saved table.

Everything from before

Async scans with progress + cancel · live value refresh · value freezing + frozen panel · undo · hex/negative numpad entry · range + string search · auto-detect the running game.

Install (Desktop Mode)

Download memoryeditor-0.5.0.zip below, copy it to the Deck, then:

sudo rm -rf ~/homebrew/plugins/memory-deck ~/homebrew/plugins/memoryeditor
sudo unzip memoryeditor-0.5.0.zip -d ~/homebrew/plugins/
sudo systemctl restart plugin_loader

Requires Decky Loader. Personal project — not on any plugin store; install the attached zip manually.

Notes

  • Found addresses aren't guaranteed to be the same after a game restart (ASLR). Saved tables keep your labels and types; re-find the address in a new session, or use module + offset for addresses inside a module. (Pointer scanning, which makes cheats survive restarts, is the next planned step.)
  • This plugin reads and writes another process's memory. It can crash games. Use at your own risk.