Skip to content

A UE5.6 Blueprint demo featuring key-door mechanics, moving platforms, health and damage systems, dynamic UI widgets, power-up collectibles, actor communication logic, level transitions, a main menu, and Niagara particle experiments for enhanced gameplay and visual polish.

Notifications You must be signed in to change notification settings

Efel22/Unreal-Engine-5.6---Blueprint-Visual-Programming-Fundamentals

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 

Repository files navigation

Unreal Engine 5.6 Blueprint Demo

A UE5.6 Blueprint demo featuring key-door mechanics, moving platforms, health and damage systems, dynamic UI widgets, power-up collectibles, actor communication logic, level transitions, a main menu, and Niagara particle experiments for enhanced gameplay and visual polish.

This project is a gameplay prototype built entirely in Blueprints using Unreal Engine 5.6, showcasing core mechanics and interactive systems commonly used in action-adventure and puzzle games. It demonstrates a variety of gameplay features, UI elements, and actor communication techniques.

thumbnail1

Features

  • 🔑 Key & Door System
    Players collect color-coded keys to unlock matching doors, introducing a gating mechanic for level progression.

  • 🛠️ Moving Platforms
    Dynamic platforms follow predefined paths, enabling traversal across gaps and adding timing-based challenges.

  • ❤️ Player Damage & Health System
    Hazards reduce player health on contact, with a responsive UI health bar for real-time feedback.

  • đź§© On-Screen Widgets
    Informative UI elements notify players when keys are acquired, enhancing clarity and immersion.

  • ⚡ Power-Up Collectibles
    Two power-ups are available: one boosts movement speed, the other increases jump height—encouraging exploration and temporary advantages.

  • 🔄 Blueprint Actor Communication
    A physics-based actor can be moved by the player. When placed in a designated field actor, it triggers the deactivation of a blocking actor.

  • 🎮 Main Menu System
    A fully functional main menu allows players to start or quit the game, providing a complete user experience.

  • 🚪 Level Transition Actor
    Seamless transitions between levels support multi-stage gameplay and progression.

  • ✨ Niagara Particle System Experiments
    Visual effects enhance environmental storytelling and gameplay feedback.

Demo Video

🎥 Watch the demo on YouTube

Requirements

  • Unreal Engine 5.6
  • No additional plugins required

Getting Started

  1. Download and extract the build folder.
  2. Navigate to Windows/Executable inside the extracted folder.
  3. Run the executable to launch the demo.
  4. Alternatively, open the project in Unreal Engine 5.6 and press Play to test in the editor

About

A UE5.6 Blueprint demo featuring key-door mechanics, moving platforms, health and damage systems, dynamic UI widgets, power-up collectibles, actor communication logic, level transitions, a main menu, and Niagara particle experiments for enhanced gameplay and visual polish.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published