A UE5.6 Blueprint demo featuring key-door mechanics, moving platforms, health and damage systems, dynamic UI widgets, power-up collectibles, actor communication logic, level transitions, a main menu, and Niagara particle experiments for enhanced gameplay and visual polish.
This project is a gameplay prototype built entirely in Blueprints using Unreal Engine 5.6, showcasing core mechanics and interactive systems commonly used in action-adventure and puzzle games. It demonstrates a variety of gameplay features, UI elements, and actor communication techniques.
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🔑 Key & Door System
Players collect color-coded keys to unlock matching doors, introducing a gating mechanic for level progression. -
🛠️ Moving Platforms
Dynamic platforms follow predefined paths, enabling traversal across gaps and adding timing-based challenges. -
❤️ Player Damage & Health System
Hazards reduce player health on contact, with a responsive UI health bar for real-time feedback. -
đź§© On-Screen Widgets
Informative UI elements notify players when keys are acquired, enhancing clarity and immersion. -
⚡ Power-Up Collectibles
Two power-ups are available: one boosts movement speed, the other increases jump height—encouraging exploration and temporary advantages. -
🔄 Blueprint Actor Communication
A physics-based actor can be moved by the player. When placed in a designated field actor, it triggers the deactivation of a blocking actor. -
🎮 Main Menu System
A fully functional main menu allows players to start or quit the game, providing a complete user experience. -
🚪 Level Transition Actor
Seamless transitions between levels support multi-stage gameplay and progression. -
✨ Niagara Particle System Experiments
Visual effects enhance environmental storytelling and gameplay feedback.
🎥 Watch the demo on YouTube
- Unreal Engine 5.6
- No additional plugins required
- Download and extract the build folder.
- Navigate to
Windows/Executableinside the extracted folder. - Run the executable to launch the demo.
- Alternatively, open the project in Unreal Engine 5.6 and press Play to test in the editor