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Custom Dice, Legacy Search, and Rune Effect Fixes
More control over custom runes, along with fixes to how runic benefits are applied and removed when equipment changes.
New -
- Dice Override - Custom actions that use the rarity die can now use their own dice formula or fixed value. This lets one rune do different amounts for damage, healing, movement, and other supported actions. Leave it blank to keep using the item's rarity die.
- Duration Override - Duration rolls have their own override, so changing damage or movement doesn't also change how long an effect lasts.
- Formula feedback - The editor shows the resulting range, including distance where applicable, flags invalid formulas, and warns about unusually large results. Rune descriptions and tooltips also use the appropriate override for each action.
Changes -
- Legacy feat and spell searches are grouped by their source compendium, with folder names where available. Easier to tell which version you're selecting when several packs contain the same entry.
- Visual cleanup to Runeforge and the item panels, including numbered steps, the live preview, socket outlines, and text contrast across sheet themes.
- A GM needs to be connected for equipment benefits to update. This prevents several people opening the same sheet from applying the same benefits at once.
Fixes -
- Resolved overlapping equipment updates creating duplicate AC bonuses, empowerment effects, or granted feats and spells. Existing duplicate grants and effects are cleaned up when the item is checked automatically.
- Rapid equip and unequip changes no longer skip the final update and leave the wrong benefits applied.
- Removing a runic item clears its granted benefits without racing another equipment update. If another equipped item grants the same legacy feat or spell, it can take over the grant.
- Benefits left behind when their source item was deleted without a GM connected are cleaned up when a GM next loads the world, including leftovers on copied characters and unlinked tokens.
- Updated effect creation and round durations for Foundry V14 while keeping the older Foundry formats supported. Also resolved repeated AC effect updates caused by V14 storing the bonus differently.
- Movement changes now use dnd5e 6's movement fields, including speed penalties, halving movement, and stopping movement entirely.
- Updated Midi-QOL integration for reaction and bonus action restrictions, along with renamed ability check disadvantage settings.
- Corrected the V12 file picker lookup used by Runeforge.
Localization Merge Fix
Fixes -
- I inappropriately replaced rather than merged and lost some localization entries which caused things to show the raw key for multiple on screen text rather than the actual user friendly text. Should be resolved now.
Bug fixes and UI/Usability Work
New -
- Visual support and design to help break up the clutter in the forge including color coding steps and breaking up some repeat coloration
- Additional options for movement and uniqueness of movement features to help customize more unique outcomes
- Support for Metric and Imperial measurement (requires both scene and other settings to align)
Fixes -
- Resolution of undefined damage listings
- Resolution of typings being mis-represented. Logic worked but text didn't align
- Resolution of Allies/Enemies and how they're registered. Buffs and Debuffs should align more appropriately to the wearer
- UI control naming cleanup to support V12 and also remove collisions with other modules
- Resolution of multiple core runes and how they function
Tidy5e Support and Rune Builder v1
This is a pretty hefty overhaul. A fair amount of work has gone into this. A rework to the rune system, new visuals, and the builder itself.
Tidy5e Support
Both sheet types now have support and load the runic slots. Visually it's basically the same as the default 5e sheets, but loads and formats according to the Tidy5e sheets.
Runic Forge
Core runes are reworked to fall in line architecturally with the builder. The builder is now a full-fledged custom builder, attempting to be friendly to use, but also powerful. It isn't a rehash of existing core runes, it includes many features that didn't exist before as well as a lot of knobs to tweak. It still is controlled by similar mechanics like the rarity dice, but everything else has tweaks. Full details are listed in Runic Items Wiki
Initial Release of Solvarian Runecrafting
This is a revamped version of the Upgradable Items module I had previously worked on. It supports Foundry V12-14 and dnd5e V4.x-5.x.
The Runic abilities have been reworked to be more balanced and functional, as well as easier to maintain. This includes actual functional rework within Foundry. The ability scores function is also a bit more balanced. I recognize that this gives less control to the GM to make larger swings, but it does allow for better thematic use cases. If the outcry is large enough, I may modify the previous project to allow for the ability scores and spell/feats. Otherwise, this feels like the better approach and I think the runic powers are better in general.
This project will likely be the replacer for the upgradable items module as time goes.