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Custom Dice, Legacy Search, and Rune Effect Fixes

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@ElemorSeru ElemorSeru released this 18 Oct 04:21
· 1 commit to master since this release

More control over custom runes, along with fixes to how runic benefits are applied and removed when equipment changes.

New -

  • Dice Override - Custom actions that use the rarity die can now use their own dice formula or fixed value. This lets one rune do different amounts for damage, healing, movement, and other supported actions. Leave it blank to keep using the item's rarity die.
  • Duration Override - Duration rolls have their own override, so changing damage or movement doesn't also change how long an effect lasts.
  • Formula feedback - The editor shows the resulting range, including distance where applicable, flags invalid formulas, and warns about unusually large results. Rune descriptions and tooltips also use the appropriate override for each action.

Changes -

  • Legacy feat and spell searches are grouped by their source compendium, with folder names where available. Easier to tell which version you're selecting when several packs contain the same entry.
  • Visual cleanup to Runeforge and the item panels, including numbered steps, the live preview, socket outlines, and text contrast across sheet themes.
  • A GM needs to be connected for equipment benefits to update. This prevents several people opening the same sheet from applying the same benefits at once.

Fixes -

  • Resolved overlapping equipment updates creating duplicate AC bonuses, empowerment effects, or granted feats and spells. Existing duplicate grants and effects are cleaned up when the item is checked automatically.
  • Rapid equip and unequip changes no longer skip the final update and leave the wrong benefits applied.
  • Removing a runic item clears its granted benefits without racing another equipment update. If another equipped item grants the same legacy feat or spell, it can take over the grant.
  • Benefits left behind when their source item was deleted without a GM connected are cleaned up when a GM next loads the world, including leftovers on copied characters and unlinked tokens.
  • Updated effect creation and round durations for Foundry V14 while keeping the older Foundry formats supported. Also resolved repeated AC effect updates caused by V14 storing the bonus differently.
  • Movement changes now use dnd5e 6's movement fields, including speed penalties, halving movement, and stopping movement entirely.
  • Updated Midi-QOL integration for reaction and bonus action restrictions, along with renamed ability check disadvantage settings.
  • Corrected the V12 file picker lookup used by Runeforge.