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Releases · Envision-Center/CollabXR
v1.3.1 - Cesium fixes, Toggle Controller improvements
- Fixed Zoom, Exaggeration, and Range sliders making a large number of Cesium requests and overloading the API
- Added +/- 1% zoom increments to Cesium menu
- Improved Toggle Controller interface to be more user friendly
- Fixed Legend prefab not having a mesh preview when placing
- Fixed behavior when opening context menu for a destroyed object
v1.3.0 - Linker tool, multicolor painting & more
- Added Linker tool & sockets for cross-object behavior support
- Added paint color to paintbrush tool
- Added support for multiple colors per brush stroke
- Added tooltips to the radial menu
- Added various Cesium coordinate locations
- Reworked mod category sorting to be based on formatted name
- Refactored environments into Mod Packager in preparation for environment mods
- Fixed bug where mods would fail to redownload after network error
v1.2.4 - Cesium locations
- Added locations to Cesium list in preparation for a demo
v1.2.3 - Brush stroke optimizations
v1.2.2 - Room loading times, passthrough fixes, smooth grabbing
General stability patch!
- Fixed passthrough breaking when exiting a room with a loaded environment
- Fixed passthrough having to be toggled multiple times when starting the app
- Reduced brush stroke loading times by increasing memory capacity
- Fixed brush stroke performance issue when drawing
- Added room loading popup to display NetworkObject & player count
- Added button to forcibly disconnect other users in admin mode
- Fixed interpolation & rotation causing grabbing to not feel smooth when far away from object origin
- Fixed collision and scalability on primitive prefabs
v1.2.1 - Room joining bugfix
- Fix a race condition sometimes encountered when joining a room
- Fixed duplicate game UIs
- Fixed slow session loading time when joining rooms
- Fixed poor performance when in room
- Immediately switch to hand tool upon spawning an object to avoid spam
v1.2.0 - Mod repository folders & visual polish
Breaking change for mods - past Collab versions will not be compatible with future mod repositories that use ModPackager's new folder feature
- Added support for loading mods within folders in a mod repository
- Updated Mod Packager to v6.1.0
- Added about page content & credits
- Finalized controller shell mesh & material design
- Changed button icon to match radial menu
- Replaced hand tool mesh with outlet cover
- Added 7-segment clock display to controller
- Moved eraser tip to match model
v1.1.1 - Session stability
- Fixed GitHub actions windows build not being properly zipped
- Fixed large amounts of brush strokes causing packet loss for joining players
- Fixed sessions timing out for joining players when Session Manager is not immediately replicated
v1.1.0 - First binary release, tool overhaul, custom Photon App IDs, LFS optimizations, unit tests & more
Major version w/ many new features & improvements and the first binary release (.apk)
- Tool overhaul featuring new controller models, radial menu for tool selection
- Added the ability to change Photon app IDs at runtime
- Added the ability to change Photon region at runtime
- Changed the default Photon Fusion & Voice app IDs to a development license for open publication
- Added more mod information display to asset card
- Consolidated Unity project setup into a composite action for easier setup
- Added action that performs unit testing before building
- Added info & images to README
Tweaks & bugfixes:
- Re-added missing voice control tab
- Fixed airliner model references
- Added missing context icons
- Fixed ToggleController not displaying default values in some scenarios
- Reduced size of large/unused LFS textures
- Updated some maintainer configs for consist line-endings, tab size when working with YAML
v1.0.0 - Open source release
First open source release!
- Cesium menu overlap fix
- Icon updates