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v1.2.2 - Room loading times, passthrough fixes, smooth grabbing
General stability patch!
- Fixed passthrough breaking when exiting a room with a loaded environment
- Fixed passthrough having to be toggled multiple times when starting the app
- Reduced brush stroke loading times by increasing memory capacity
- Fixed brush stroke performance issue when drawing
- Added room loading popup to display NetworkObject & player count
- Added button to forcibly disconnect other users in admin mode
- Fixed interpolation & rotation causing grabbing to not feel smooth when far away from object origin
- Fixed collision and scalability on primitive prefabs