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Releases: EpochModTeam/Epoch

1.3.3.1 build(1549) for Arma 3 v1.98+

01 Sep 19:30
d063b49
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[1.3.3.1] - 2020-09-01

Added

  • Clear message that the server is not fully loaded when Players login to early
  • Optional Black Market Traders
  • Build in RyanZ Zombiespawner (when RyanZ is enabled on the Server)
  • Trader Filter for useable items on currently equipped weapons

Fixed

  • On farming wracks / cinder, sometimes the more far away object was looted instead of the nearest
  • Purchased Boats from Traders sometimes spawned damaged
  • In some cases, purchased Vehicles spawned on top of already existing vehicles -> crashed

Changed

Server Owners

  • Added missing predefined variable "Epoch_BaseSpawnSkips" (no issues, just a rpt error)
  • Krypto Limit from 250000 to 1000000 to prevent unwanted bans
  • Some loot positions were not in correct syntax
  • Black Market Traders can be configured within CfgBlackMarket.hpp (within the mission file)
  • RyanZ Zombiespawner can be configured within epoch_server_RyanZ_Spawner.pbo (server side)
    • To disable this spawner, you can remove this pbo from your Server

1.3.3 build(1546) for Arma 3 v1.98+

03 Jun 19:05
9c222bb
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[1.3.3.0] - 2020-06-03

Added

  • Some Dupe fixes

Fixed

  • In some Cases, Players were not able to use Binocular in cargo of Vehicles by using R3F or AdvSlingLoad
  • Player Krypto was not updated in Debug Monitor
  • Ground Loot now shows as "ground" instead of "crate" in inventory
  • Snappoint for half cinder walls on top was not 100% correct

Changed

  • Some cleanups for no longer needed scripts
  • Reduced Server calls for Loot Spawn (but not reduced Loot in general!)
  • Replaced Karma by AntagonistKills in Topstats (because Karma is currently broken a bit)
  • Better randomize left Vehicles in Traders (Do not only store Vehicles in Trader Slots order)
  • Removed Thermal from assembled UAVs (by default)

Server Owners

  • Reworked CfgServicePoint a bit (added Vehicles + smaller tweaks)
  • Cleaned up some scripts - more usage of already existing sub functions (EPOCH_server_CargoSave / EPOCH_server_CargoLoad)
  • Option in cfgepochclient "SupressBaseSpawnOnHomekillTime" to prevent Base spawn for xxx seconds after BaseKill
  • Karma variable is currently broken and caused community stats to not save correctly.
    • Community save should be fixed now. Karma is still WIP
  • Added a Config "BaseCamOnlyHome" in cfgepochclient to allow Players to use Basecamterminal (from Inventory) outside their Base
    • Picture get more and more noisy by distance
  • Fixed an issue, that new expansion Backpacks could get doubled on restarts
  • Added some more IDAP-Uniforms that don't require the Orange-DLC:
    • U_C_IDAP_Man_cargo_F
    • U_C_IDAP_Man_jeans_F
    • U_C_IDAP_Man_TeeShorts_F
    • U_C_IDAP_Man_Tee_F
    • U_C_IDAP_Man_casual_F
    • U_C_IDAP_Man_shorts_F

1.3.3.1 build(1548) for Arma 3 v1.98+

01 Sep 19:16
9c222bb
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[1.3.3.1] - 2020-09-01

Added

  • Clear message that the server is not fully loaded when Players login to early
  • Optional Black Market Traders
  • Build in RyanZ Zombiespawner (when RyanZ is enabled on the Server)
  • Trader Filter for useable items on currently equipped weapons

Fixed

  • On farming wracks / cinder, sometimes the more far away object was looted instead of the nearest
  • Purchased Boats from Traders sometimes spawned damaged
  • In some cases, purchased Vehicles spawned on top of already existing vehicles -> crashed

Changed

Server Owners

  • Added missing predefined variable "Epoch_BaseSpawnSkips" (no issues, just a rpt error)
  • Krypto Limit from 250000 to 1000000 to prevent unwanted bans
  • Some loot positions were not in correct syntax
  • Black Market Traders can be configured within CfgBlackMarket.hpp (within the mission file)
  • RyanZ Zombiespawner can be configured within epoch_server_RyanZ_Spawner.pbo (server side)
    • To disable this spawner, you can remove this pbo from your Server

1.3.2 build(1533) for Arma 3 v1.88+

26 Nov 12:09
cc7d97d
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  • Multiple same loot entries + typo

  • Small fix for 3rd part scripts that use CargoSave on destroyed Vehicles

  • readded missing precise position functions and updated Install Packs

1.3.2 build(1530) for Arma 3 v1.88+

02 Nov 14:29
38f8539
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[1.3.2.0] - 2019-11-02

Added

  • Non Lethal Weapons
    • Make opponents unconscious with special weapons
    • Unconscious players can be woken up
      • by a MultiGun with Heal Player attachment
      • after a random timer (60-180 seconds)
  • Paint Garages (with optional map markers) around the map for painting Vehicles
  • Player / Server Statistics (within the E-Pad)
    • Times connected / Playtime (hours) / Max Alivetime (hours) / Distance Walked (Km)
    • Objects Looted / Trades at Trader / Placed Buildings / Crafted Items
    • Karma / Player Revived / Tradermissions
    • Player Kills / AI Kills / Antagonist Kills / Zombie Kills
    • Deaths by Player / Deaths by AI / Suicides
    • K/D PvP / K/D PvE
    • https://plays.tv/video/5d5d716b0b171855fe
  • Hint in Inventory for Heal / Revive / Repair to be used as MultiGun Attachment
  • Item description to Trader items
  • UAV Backpacks - Assemble and then use via DynaMenu (SpaceMenu)
  • Animated Heli Crash (with scattered loot)
  • Some Chinese translations (thx to @CHL198011)

Fixed

  • Players could instant get killed on contact with new placed BaseBuilding Parts
  • Players Glasses (Goggles) were not correctly added on login / revive
  • Some Building Parts where falling down on build (also when snapped correctly)
  • Texture for Solar Generator / Charger was broken

Changed

  • Weapon attachments are no longer dismounted within containers on restarts
  • Clothings (BackPacks / Vests / Uniforms) in storages will no longer get unpacked on restarts
  • Vehicle / Storage Lock
    • Colorized Vehicle / Storage Lock messages
    • Hint how long your Vehicle will stay locked on lock
    • Vehicles locked inside your own PlotPole-Range have now a longer Locktime
      • Inside your PlotPole-Range: 3 days
      • Outside your PlotPole-Range: 30 minutes
    • https://plays.tv/video/5d5d71d2137413ba08
  • Increased UAV sounds
  • Changed Taru / Huron / Mohawk Door Sounds (more decent sound)
  • changed unarmed jump animation
  • UAV-Support (AI's) will now spawn a bit more away from your Position
  • Changed / Fixed some Epoch asset models
  • Reduced Rain by default
  • Hunger / Thirst / Alcohol loss no longer depends on time multiplier by default
  • Reworked Looting function (Epoch furnitures + additional ground Loot)

Server Owners

  • Added an option to force the Gender for Players on Spawn / Respawn with "ForceGender" in cfgEpochClient.hpp
  • Added the FastNights Epoch Event by default to epochconfig.hpp
  • Added Compatibility to Lythium and Livonia Map
  • Added a MultiMap compatibility
    • Make it possible to run also not official supported maps
    • Use the mission.sqm within the epoch._ChangeMe folder
    • Spawn (Debug-Box) is set to [0,0] and spawn positions are random created on restarts
  • Custom Textures (e.g. from Paintshop) can now be saved to the Database
    • set "UseCustomTextures" in epochconfig.hpp to "true"
    • force saving Vehicles after painting by:
      • Client side Scripts: _vehicle call EPOCH_interact;
      • Server side Scripts: _vehicle call EPOCH_server_save_vehicle;
  • To adjust the new BaseLock-Time, use "vehicleLockTimeHome" in epochconfig.hpp
  • Configs for the Painting Garage (available colors / Costs) can be found in CfgPainting.hpp
  • SetUnitLoadout has been replaced by an Epoch function.
    • To simply strip and reload Inventory, use "call EPOCH_ReloadLoadout";
  • Player Login Mass-Check
    • Another fix to prevent login issues
    • If you still have issues, make sure these positions are very close in your mission.sqm:
      • respawn_east
      • respawn_west
      • all VirtualMan_EPOCH Entities
  • Players playtimes are now shown in the Playerlist in Adminmenu
  • Added a function to jump up for Admins in Adminmenu
  • Admin Teleport on mapclick now use ALT instead of CTRL (prevent creating Linemarkers)
  • Added an option "EnablePhysicsOnBuild" to cfgEpochClient.hpp to disable physics while Building
  • Changed syntax in cfgServicePoints to allow inherits from other Vehicle Classes
  • Added a config for the already available FastNight Event to epochconfig.hpp
  • New Weapons + Mags:
    • pvcrifle_01_F
      • NL_pvc_bb_mag -> Knockout
    • nl_Shotgun
      • NL_shot_bb_mag -> Knockout
    • nl_auto_xbow
      • xbow_mag_bolt -> Kill
      • xbow_mag_tranq -> Knockout
      • xbow_mag_exp -> small explosion -> Kill
    • hgun_Pistol_tranq_01
      • tranq_dart_mag -> Knockout
  • If you run Infistar lower then v260 (not published for now), you have to change this inside your Infistar files!
    • A3AH:
      • 1

        • Search for: "_addCaseHDMG = 0;"
        • add a new line behind it with: "_addCaseHDMG = player addEventHandler ['HandleDamage',(['CfgEpochClient', 'HandleDamage', ''] call EPOCH_fnc_returnConfigEntryV2)];"
      • 2

        • Search for: "if(_addCaseHDMG == _roundRandomNumberHDMG)then"
        • change it to: "if(_addCaseHDMG == (_roundRandomNumberHDMG+1))then"
      • 3

        • Search for: "player addEventHandler ['HandleDamage',''];"
        • change it to: "player addEventHandler ['HandleDamage',(['CfgEpochClient', 'HandleDamage', ''] call EPOCH_fnc_returnConfigEntryV2)];"
    • A3AT:
      • 1
        • Search for: "player addEventHandler ['HandleDamage',{}];"
        • replace it with: "if (infiSTAR_MOD == 'Epoch') then {player addEventHandler ['HandleDamage',(['CfgEpochClient', 'HandleDamage', ''] call EPOCH_fnc_returnConfigEntryV2)];}else {player addEventHandler ['HandleDamage',{}];};"

1.3.1 build(1471) for Arma 3 v1.88+

28 Mar 16:39
01eabac
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[1.3.1.0] - 2019-03-28

Added

Fixed

  • Prevent Traders from spawning on containers
  • Advanced Vehicle Repair was not working as expected within custom "SafeZones"
  • Reset Toxic after revive
  • Delay for accurate position on swap building while basebuilding

Changed

Server Owners

  • Configs for upgradeable PlotPoles are located in ("CfgEpochclient" >> "CfgJammers")
  • Fixed BE-Kicks in DLC Shop
  • Another login stuck fix (Loadabs-Check)
  • Added possibility the usage of "Krypto" as needed material for building upgrades
    • Example CfgBaseBuilding:
      • upgradeBuilding[] = {{"PlotPole_L_EPOCH",{{"Krypto",1500}}}};
  • Fixed Ban for "commandMenu - RscMenuEngage"
  • New var "AutoLockStorages" in epochconfig.hpp to auto-lock storages on server start
  • Added optional safe variant with less Load than the normal Safe "ItemSafe_s"

1.3.0 build(1453) for Arma 3 v1.88+

31 Jan 21:40
dff6921
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[1.3.0.0] - 2019-01-31

Added

  • Several A2 Vehicles ported into Epoch
    • === LandVehicles ===
      • A2_Golf_EPOCH
      • A2_HMMWV_EPOCH
      • A2_HMMWV_load_EPOCH
      • A2_Lada_EPOCH
      • A2_SUV_EPOCH
      • A2_SUV_load_EPOCH
      • A2_SUV_armed_EPOCH (not finished)
      • A2_UAZ_EPOCH
      • A2_UAZ_Open_EPOCH
      • A2_Ural_EPOCH
      • A2_Vodnik_EPOCH
      • A2_Volha_EPOCH
    • === AirVehicles ===
      • a2_mi8_EPOCH
      • a2_ch47f_EPOCH
      • a2_ch47f_armed_EPOCH
      • a2_ch47f_armed_plus_EPOCH
      • uh1h_armed_EPOCH
      • uh1h_armed_plus_EPOCH
    • A lower Pawnee variant
      • C_Heli_Light_01_armed_EPOCH
      • C_Heli_Light_01_armed_plus_EPOCH
  • Several A2 Weapons ported into Epoch
    • a2_ak47s_gold_EPOCH Mass: 150
    • a2_AK107_EPOCH Mass: 200
    • a2_bizon_epoch Mass: 100
    • a2_dmr_epoch Mass: 250
    • a2_dmr_epoch_scoped Mass: 250
    • a2_fnfal_epoch Mass: 200
    • a2_G36_C_epoch Mass: 150
    • a2_Mg36_epoch Mass: 150
    • a2_leeenfield_epoch Mass: 150
    • a2_m110_epoch Mass: 150
    • a2_mk16_epoch Mass: 150
    • a2_mk17_epoch Mass: 180
    • a2_svd_epoch Mass: 200
    • a2_VSS_vintorez_epoch Mass: 150
    • a2_aks74un_EPOCH Mass: 150
  • Several A2 Backpacks ported into Epoch
    • Assault_Pack_Epoch (CIV Assault Pack): Load: 300
    • Patrol_Pack_Epoch (Patrol Pack): Load: 300
    • TK_RPG_Backpack_Epoch (RPG Pack): Load: 300
    • CZ_VestPouch_Epoch (Vest Pouch): Load: 340
    • civil_assault_pack_Epoch (CIV Assault Pack): Load: 400
    • S_Gunbag_Epoch (Gunbag): Load: 420
    • ALICE_Pack_Epoch (Alice Pack): Load: 480
    • US_Backpack_Epoch (Coyote BackPack) : Load: 500
    • CZ_Backpack_Epoch (Camo CZ BackPack): Load: 520
    • L_Gunbag_Epoch (Large Gunbag): Load: 580
  • Tablet (E-Pad) - Can be found in Space Menu (DynaMenu)
    • Default Apps:
      • Enable E-Pad in DynaMenu
      • Show Playermarker on Map (GPS is needed)
      • Show dead Playermarker on Map (GPS on death was needed)
      • Enable / Disable Auto-Earplugs on Vehicle enter
      • Server Infos / Rules / Settings (load predefined html-sites)
      • Switch on / off debug monitor
      • Check, if you are reviveable or not
      • Read some news (random messages)
      • Check for nearby Vehicles (cost 250 Krypto)
      • Check for nearby Players (cost 250 Krypto)
      • Kill yourself (suicide)
      • Show Blocked Areas on the Map (building disallowed)
  • JailWall and JailDoor to Basebuilding items
  • Sounds to Door animations for building parts
  • Rusty textures for some Vehicles
  • Button to search in all configs to spawn items in AdminMenu
  • Fix to prevent rope-break while lifting Vehicles
  • Earplugs (Default F4 - Auto-Earplugs on Vehicle enter can be toggled in E-Pad)
  • UAV's are now usable by Space-Menu (DynaMenu)
  • You can now defuse bombs via Space-Menu (DynaMenu)

Fixed

  • Model for SolarCharger was the same as SolarGenerator in Crafting Menu
  • If already in a group, you can not join another group
  • Position for Traders above water were bugged
  • Mosquito behavior was a bit too heavy

Changed

  • Metal Garage model is now better to identify (looked nearly the same as walls)
  • Teleporters are now Booths and no interaction is needed to teleport
  • RadSuit now also protect against Toxic
  • PlotPoles have now a smaller geometry to fit into 1 wall height bases
  • Reworked the looting script to be more targeted on players next destinations

Server Owners

  • The changes in the loot scripts will spawn much more loot now!
    • Check if you have to reduce the Lootbias / lootMultiplier, if you have adjusted it!
  • You can simply add "Apps" to the E-Pad in:
  • Added a config to use seasonal TraderDeco to epochconfig.hpp
  • Simplified Weather script Event (check epochconfig.hpp)
  • SIM / Ghost storages have now own baseClasses - "Buildable_Storage_SIM" / "Buildable_Storage_Ghost"
  • Added config to change the max vehicle trade distance to cfgEpochclient.hpp
  • Added config to disable Door interactions for enhanced movement (DisableDoorsOnObj) to epochconfig.hpp
  • Added config to disable Door interactions for ACE Mod to cfgEpochclient.hpp
  • All Plotpoles are now stored in the Variable "EPOCH_Plotpoles" (for Clients and Server)
  • Removed buildings are no longer logged as "killed", but as removed in the DB

1.2.0 build(1271) for Arma 3 v1.82+

24 May 18:27
3cdc78e
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Added

  • Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook @he-man
  • Missing Config entry "immuneIfStartInBase" in epochconfig.hpp @G-DoG
  • Radiation Suits to Loot, Pricing and Itemsort @he-man
  • Config to restrict tilting angle for Vectorbuilding to cfgEpochClient.hpp @he-man
  • Config to disable Fuelsources in PlotPole Range to epochconfig.hpp @he-man
  • Reworked Trader Menu @he-man
    • Secondary Weapon can now be sold directly from hand
    • Attachments from sold weapons from hand will be put back into your Inventory
    • Weapons in hand are now marked in menu as "in Hand"
  • Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait... @Helion4, @he-man
  • 4 Hoverboard Vehicles: @Helion4
    • "hoverboard_epoch_1"
    • "hoverboard_epoch_bttf"
    • "hoverboard_epoch_a3"
    • "hoverboard_epoch_cargo"
  • Mountainbike "MBK_01_EPOCH" @Helion4
  • Helicopter UH1H "uh1h_Epoch" @Helion4
  • BaseCam + BaseCam Terminal @Helion4, @he-man
    • Build Cams at your Base and watch them through the Terminal
  • Wooden Stairs with lockable Bars on the top (upgradeable from Wooden Stairs) @Helion4
  • Wood and Metal Garage Doors as upgradeable Baseparts @Helion4, @he-man
  • 1/3 Plywood wall directly craftable @Helion4, @he-man
  • You can now wash yourself with a soap in your inventory at water sources (reduce Soiled) @Helion4, @he-man
  • 2 new masks (Thor Helmet "thor_mask_epoch" and Iron Man Mask "iron_mask_epoch") @Helion4
  • Search field in Admin spawn window (Admintool) @he-man

Fixed

  • Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update. @he-man
  • Alive Toxic Sapper was not toxic @he-man
  • Binocular with "B" was not working, if you are using R3F or AdvSlingLoad @he-man
  • Models for Radiation Suits @Helion4
  • Traps were Indestructible by using indestructible "Constructions_static_F" @he-man
  • Hopefully less login issues on BaseSpawn @he-man
  • Kick by using Jet ejector seats @he-man
  • Wrong calculated Bullets in Traders @he-man
  • Locked Vehicles were unlocked after upgrade @he-man
  • Everybody was able to open Hatch on Windows / Doors on foreign Bases @he-man
  • Ban for "RscMenuTeam" commandmenu @he-man
  • Adjusted some SnapPoints for Basebuilding to be more accurate @he-man
  • Advanced Vehicle Repair was broken after last Arma Update (Tank DLC) @he-man
  • Added missing ItemWaterPurificationTablets to pricing @G-DoG
  • MultiGun was not working on very large Vehicles (VTOL) @he-man
  • GoldenSeal will no longer disappear when fully grown in a Garden @he-man
  • Items in Subcontainers (Items in BackPacks in Containers) were not saved @he-man
  • Drunk effects were not working correctly @he-man
  • Model / Graphics fix for Cinder Floors @Helion4
  • Snapped Walls on Stairs sometimes were not fixed correctly @Helion4
  • Quadbike handling was a bit too slippery @Helion4

Changed

  • Reworked Vehicle Load / Save commands for more precise Vehicle Spawn @he-man
  • Made Temp-Vehicles tradable (will not be stored in Trader after selling them) @he-man
  • Wood / Cinder Walls can now snap to each other @he-man
  • Energy from windsources / solarsources is now calculated by wind / overcast @he-man
  • Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks) @he-man
  • Consumed EnergyPacks give only energy calculated by left ammo in the Pack @he-man
  • Moved server "EpochEvents" folder from epoch_server_settings.pbo to epoch_server_events.pbo @DirtySanchez, @vbawol
  • Some script optimizations @vbawol
  • Vehicle pricing adjustments "import tariffs" @vbawol
  • Some now Icons for Dynamenu @forelle Vierkant

1.1.0 build(1195) for Arma 3 v1.80

15 Mar 18:06
c8b3436
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Added

  • Plant Spawner: vehicle object for sunflower. @Helion4
  • MoneyDrop Event: Random Money lump with Mapmarker (like Plants) @he-man
  • Examples for Vehicle upgrades for Server Admins into CfgVehicleUpgrades.hpp @he-man
  • Make Lighter refillable at Fuel-Sources (Gasstations / Vehicles) @he-man
  • Make Trader more configurable in epochconfig.hpp @he-man
  • Added Examples for Batchfiles to control Server Restarts @DirtySanchez
  • default pops for "center" marker @awol
  • More map supports @awol
  • Lighter is needed to imflame fires @DirtySanchez
  • FireExtinguisher is needed to "put our fire" on Burn Barrel @DirtySanchez
  • Rope is needed for SlingLoad (get back on release) @DirtySanchez
  • R3F compatibility for SlingLoad @DirtySanchez
  • Hints while using Vehicle Repair (MultiGun) @he-man
  • Config to completely disable Simulation for BaseParts (if not needed) @he-man
  • Made Radiation configureable by cfgepochclient.hpp @raymix
  • Hints for lock / unlock Vehicles / Storages @he-man
  • Nuisance multiplicator in cfgepochclient.hpp @he-man
  • Reduce rads over time at cost of immunity @raymix
  • Wearable Male & Female wearable full radiation suit @Helion4
  • December seasonal items (Santa hat / Snowman) @Helion4
  • Autorun function (suggested by Ghostrider) @he-man
    • Default Key is "W"
    • You can change the key in EPOCH ESC Menu
    • If choosen key is same as "moveforward" (default), you have to 2x tap it, else you only have to 1x tap it
    • If your legs are broken, you get a hint "can not autorun - legs are broken"
    • If the terrain is too steep, you only walk in AutoRun
    • Inside Water, you can not Autorun
  • Helper 3D-Icon + Line on the part, where element is snapped on (while Base-Building) @he-man
  • Config in cfgepochclient.hpp to block ATM's in Plotpole range @he-man
  • Power Sword @helion

Fixed

  • False BE kicks since Arma 3 1.80 update.
  • Nightlight now also follow players inside Vehicles @he-man
  • Fixed fault disabled DynamicDebris @morgoth0
  • SERVER_VARS (BaseSpawn) was not saved on revive @morgoth0
  • Without Advanced Vehicle Repair, Vehicle upgrade was not available @he-man
  • Base Storages could be deleted if near Loot containers were auto-deleted @he-man
  • Some Tarp Loot was spawned under the Floor @he-man
  • Reworked wall check by getting out of Vehicles @he-man
  • Garden Plot had no physical ground @Helion4
  • Some Vehicles were missing in EPOCH Admin Spawn Menu @he-man

Changed

  • RCon Port is now set to 2307 by default since changes in A3 1.78 prevent use of 2306. @awol
  • SnapPoints for Building objects (especially full / half / quarter Floors) @he-man
  • Some performance tweaks
  • Inventory will be opened automatically, if "you found something" @awol
  • EPOCH Events reworked (Markers will change if players near / event looted) @DirtySanchez
  • Traders will no longer refill sold magazines @he-man
    • Magazines will automatic be repacked in Trader
    • First the trader offers full magazines
    • If no full magazine is available, the Trader offer the last not full magazine
    • Not full magazines are colored: Yellow (nearly full) -> Red (nearly empty)
    • You also get a Tooltip, how much bullets left in magazine
    • The prices are calculated by the left bullets in the magazine
  • Increased snap-distance for Foundations (much easier to find snap positions) @he-man
  • Reworked and added EPOCH Vehicle Classes @he-man
    • Each upgrade increase Speed, Torque, Fuel, Terrainbehaviour, Load and Armor
    • Hatchback >= lvl2 will no longer stuck in forests
    • Added M900 forced without Backseats -> "C_Heli_Light_01_civil_2seat_EPOCH"
    • Added M900 forced with Backseats -> "C_Heli_Light_01_civil_4seat_EPOCH"
    • The Random M900 will also stay available -> "C_Heli_Light_01_civil_EPOCH"
    • Added very low EPOCH variants of VTOL and Xi'an (eventually we have to change them with the next update a bit)
    • Added Door-Animations to some Vehicles by GetIn / GetOut

1.1.0 build(1194) for Arma 3 v1.80

15 Mar 17:24
9fa25d1
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Pre-release

Added

  • Plant Spawner: vehicle object for sunflower. @Helion4
  • MoneyDrop Event: Random Money lump with Mapmarker (like Plants) @he-man
  • Examples for Vehicle upgrades for Server Admins into CfgVehicleUpgrades.hpp @he-man
  • Make Lighter refillable at Fuel-Sources (Gasstations / Vehicles) @he-man
  • Make Trader more configurable in epochconfig.hpp @he-man
  • Added Examples for Batchfiles to control Server Restarts @DirtySanchez
  • default pops for "center" marker @awol
  • More map supports @awol
  • Lighter is needed to imflame fires @DirtySanchez
  • FireExtinguisher is needed to "put our fire" on Burn Barrel @DirtySanchez
  • Rope is needed for SlingLoad (get back on release) @DirtySanchez
  • R3F compatibility for SlingLoad @DirtySanchez
  • Hints while using Vehicle Repair (MultiGun) @he-man
  • Config to completely disable Simulation for BaseParts (if not needed) @he-man
  • Made Radiation configureable by cfgepochclient.hpp @raymix
  • Hints for lock / unlock Vehicles / Storages @he-man
  • Nuisance multiplicator in cfgepochclient.hpp @he-man
  • Reduce rads over time at cost of immunity @raymix
  • Wearable Male & Female wearable full radiation suit @Helion4
  • December seasonal items (Santa hat / Snowman) @Helion4
  • Autorun function (suggested by Ghostrider) @he-man
    • Default Key is "W"
    • You can change the key in EPOCH ESC Menu
    • If choosen key is same as "moveforward" (default), you have to 2x tap it, else you only have to 1x tap it
    • If your legs are broken, you get a hint "can not autorun - legs are broken"
    • If the terrain is too steep, you only walk in AutoRun
    • Inside Water, you can not Autorun
  • Helper 3D-Icon + Line on the part, where element is snapped on (while Base-Building) @he-man
  • Config in cfgepochclient.hpp to block ATM's in Plotpole range @he-man
  • Power Sword @helion

Fixed

  • False BE kicks since Arma 3 1.80 update.
  • Nightlight now also follow players inside Vehicles @he-man
  • Fixed fault disabled DynamicDebris @morgoth0
  • SERVER_VARS (BaseSpawn) was not saved on revive @morgoth0
  • Without Advanced Vehicle Repair, Vehicle upgrade was not available @he-man
  • Base Storages could be deleted if near Loot containers were auto-deleted @he-man
  • Some Tarp Loot was spawned under the Floor @he-man
  • Reworked wall check by getting out of Vehicles @he-man
  • Garden Plot had no physical ground @Helion4
  • Some Vehicles were missing in EPOCH Admin Spawn Menu @he-man

Changed

  • RCon Port is now set to 2307 by default since changes in A3 1.78 prevent use of 2306. @awol
  • SnapPoints for Building objects (especially full / half / quarter Floors) @he-man
  • Some performance tweaks
  • Inventory will be opened automatically, if "you found something" @awol
  • EPOCH Events reworked (Markers will change if players near / event looted) @DirtySanchez
  • Traders will no longer refill sold magazines @he-man
    • Magazines will automatic be repacked in Trader
    • First the trader offers full magazines
    • If no full magazine is available, the Trader offer the last not full magazine
    • Not full magazines are colored: Yellow (nearly full) -> Red (nearly empty)
    • You also get a Tooltip, how much bullets left in magazine
    • The prices are calculated by the left bullets in the magazine
  • Increased snap-distance for Foundations (much easier to find snap positions) @he-man
  • Reworked and added EPOCH Vehicle Classes @he-man
    • Each upgrade increase Speed, Torque, Fuel, Terrainbehaviour, Load and Armor
    • Hatchback >= lvl2 will no longer stuck in forests
    • Added M900 forced without Backseats -> "C_Heli_Light_01_civil_2seat_EPOCH"
    • Added M900 forced with Backseats -> "C_Heli_Light_01_civil_4seat_EPOCH"
    • The Random M900 will also stay available -> "C_Heli_Light_01_civil_EPOCH"
    • Added very low EPOCH variants of VTOL and Xi'an (eventually we have to change them with the next update a bit)
    • Added Door-Animations to some Vehicles by GetIn / GetOut