Releases: EpochModTeam/Epoch
Releases · EpochModTeam/Epoch
1.3.3.1 build(1549) for Arma 3 v1.98+
[1.3.3.1] - 2020-09-01
Added
- Clear message that the server is not fully loaded when Players login to early
- Optional Black Market Traders
- Build in RyanZ Zombiespawner (when RyanZ is enabled on the Server)
- Trader Filter for useable items on currently equipped weapons
Fixed
- On farming wracks / cinder, sometimes the more far away object was looted instead of the nearest
- Purchased Boats from Traders sometimes spawned damaged
- In some cases, purchased Vehicles spawned on top of already existing vehicles -> crashed
Changed
Server Owners
- Added missing predefined variable "Epoch_BaseSpawnSkips" (no issues, just a rpt error)
- Krypto Limit from 250000 to 1000000 to prevent unwanted bans
- Some loot positions were not in correct syntax
- Black Market Traders can be configured within CfgBlackMarket.hpp (within the mission file)
- RyanZ Zombiespawner can be configured within epoch_server_RyanZ_Spawner.pbo (server side)
- To disable this spawner, you can remove this pbo from your Server
1.3.3 build(1546) for Arma 3 v1.98+
[1.3.3.0] - 2020-06-03
Added
- Some Dupe fixes
Fixed
- In some Cases, Players were not able to use Binocular in cargo of Vehicles by using R3F or AdvSlingLoad
- Player Krypto was not updated in Debug Monitor
- Ground Loot now shows as "ground" instead of "crate" in inventory
- Snappoint for half cinder walls on top was not 100% correct
Changed
- Some cleanups for no longer needed scripts
- Reduced Server calls for Loot Spawn (but not reduced Loot in general!)
- Replaced Karma by AntagonistKills in Topstats (because Karma is currently broken a bit)
- Better randomize left Vehicles in Traders (Do not only store Vehicles in Trader Slots order)
- Removed Thermal from assembled UAVs (by default)
Server Owners
- Reworked CfgServicePoint a bit (added Vehicles + smaller tweaks)
- Cleaned up some scripts - more usage of already existing sub functions (EPOCH_server_CargoSave / EPOCH_server_CargoLoad)
- Option in cfgepochclient "SupressBaseSpawnOnHomekillTime" to prevent Base spawn for xxx seconds after BaseKill
- Karma variable is currently broken and caused community stats to not save correctly.
- Community save should be fixed now. Karma is still WIP
- Added a Config "BaseCamOnlyHome" in cfgepochclient to allow Players to use Basecamterminal (from Inventory) outside their Base
- Picture get more and more noisy by distance
- Fixed an issue, that new expansion Backpacks could get doubled on restarts
- Added some more IDAP-Uniforms that don't require the Orange-DLC:
- U_C_IDAP_Man_cargo_F
- U_C_IDAP_Man_jeans_F
- U_C_IDAP_Man_TeeShorts_F
- U_C_IDAP_Man_Tee_F
- U_C_IDAP_Man_casual_F
- U_C_IDAP_Man_shorts_F
1.3.3.1 build(1548) for Arma 3 v1.98+
[1.3.3.1] - 2020-09-01
Added
- Clear message that the server is not fully loaded when Players login to early
- Optional Black Market Traders
- Build in RyanZ Zombiespawner (when RyanZ is enabled on the Server)
- Trader Filter for useable items on currently equipped weapons
Fixed
- On farming wracks / cinder, sometimes the more far away object was looted instead of the nearest
- Purchased Boats from Traders sometimes spawned damaged
- In some cases, purchased Vehicles spawned on top of already existing vehicles -> crashed
Changed
Server Owners
- Added missing predefined variable "Epoch_BaseSpawnSkips" (no issues, just a rpt error)
- Krypto Limit from 250000 to 1000000 to prevent unwanted bans
- Some loot positions were not in correct syntax
- Black Market Traders can be configured within CfgBlackMarket.hpp (within the mission file)
- RyanZ Zombiespawner can be configured within epoch_server_RyanZ_Spawner.pbo (server side)
- To disable this spawner, you can remove this pbo from your Server
1.3.2 build(1533) for Arma 3 v1.88+
-
Multiple same loot entries + typo
-
Small fix for 3rd part scripts that use CargoSave on destroyed Vehicles
-
readded missing precise position functions and updated Install Packs
1.3.2 build(1530) for Arma 3 v1.88+
[1.3.2.0] - 2019-11-02
Added
- Non Lethal Weapons
- Make opponents unconscious with special weapons
- Unconscious players can be woken up
- by a MultiGun with Heal Player attachment
- after a random timer (60-180 seconds)
- Paint Garages (with optional map markers) around the map for painting Vehicles
- Park your Vehicle in / on the Garage and hold Space (DynaMenu) on the Terminal
- Costs: 500 Krypto (Configurable by Admins)
- https://plays.tv/video/5d5d721191c8f06d14
- Player / Server Statistics (within the E-Pad)
- Times connected / Playtime (hours) / Max Alivetime (hours) / Distance Walked (Km)
- Objects Looted / Trades at Trader / Placed Buildings / Crafted Items
- Karma / Player Revived / Tradermissions
- Player Kills / AI Kills / Antagonist Kills / Zombie Kills
- Deaths by Player / Deaths by AI / Suicides
- K/D PvP / K/D PvE
- https://plays.tv/video/5d5d716b0b171855fe
- Hint in Inventory for Heal / Revive / Repair to be used as MultiGun Attachment
- Item description to Trader items
- UAV Backpacks - Assemble and then use via DynaMenu (SpaceMenu)
- Animated Heli Crash (with scattered loot)
- Some Chinese translations (thx to @CHL198011)
Fixed
- Players could instant get killed on contact with new placed BaseBuilding Parts
- Players Glasses (Goggles) were not correctly added on login / revive
- Some Building Parts where falling down on build (also when snapped correctly)
- Texture for Solar Generator / Charger was broken
Changed
- Weapon attachments are no longer dismounted within containers on restarts
- Clothings (BackPacks / Vests / Uniforms) in storages will no longer get unpacked on restarts
- Vehicle / Storage Lock
- Colorized Vehicle / Storage Lock messages
- Hint how long your Vehicle will stay locked on lock
- Vehicles locked inside your own PlotPole-Range have now a longer Locktime
- Inside your PlotPole-Range: 3 days
- Outside your PlotPole-Range: 30 minutes
- https://plays.tv/video/5d5d71d2137413ba08
- Increased UAV sounds
- Changed Taru / Huron / Mohawk Door Sounds (more decent sound)
- changed unarmed jump animation
- UAV-Support (AI's) will now spawn a bit more away from your Position
- Changed / Fixed some Epoch asset models
- Reduced Rain by default
- Hunger / Thirst / Alcohol loss no longer depends on time multiplier by default
- Reworked Looting function (Epoch furnitures + additional ground Loot)
Server Owners
- Added an option to force the Gender for Players on Spawn / Respawn with "ForceGender" in cfgEpochClient.hpp
- Added the FastNights Epoch Event by default to epochconfig.hpp
- Added Compatibility to Lythium and Livonia Map
- Added a MultiMap compatibility
- Make it possible to run also not official supported maps
- Use the mission.sqm within the epoch._ChangeMe folder
- Spawn (Debug-Box) is set to [0,0] and spawn positions are random created on restarts
- Custom Textures (e.g. from Paintshop) can now be saved to the Database
- set "UseCustomTextures" in epochconfig.hpp to "true"
- force saving Vehicles after painting by:
- Client side Scripts: _vehicle call EPOCH_interact;
- Server side Scripts: _vehicle call EPOCH_server_save_vehicle;
- To adjust the new BaseLock-Time, use "vehicleLockTimeHome" in epochconfig.hpp
- Configs for the Painting Garage (available colors / Costs) can be found in CfgPainting.hpp
- SetUnitLoadout has been replaced by an Epoch function.
- To simply strip and reload Inventory, use "call EPOCH_ReloadLoadout";
- Player Login Mass-Check
- Another fix to prevent login issues
- If you still have issues, make sure these positions are very close in your mission.sqm:
- respawn_east
- respawn_west
- all VirtualMan_EPOCH Entities
- Players playtimes are now shown in the Playerlist in Adminmenu
- Added a function to jump up for Admins in Adminmenu
- Admin Teleport on mapclick now use ALT instead of CTRL (prevent creating Linemarkers)
- Added an option "EnablePhysicsOnBuild" to cfgEpochClient.hpp to disable physics while Building
- Changed syntax in cfgServicePoints to allow inherits from other Vehicle Classes
- Some more infos can be found here: https://epochmod.com/forum/topic/34454-repair-rearming-script/?do=findComment&comment=307310
- Added a config for the already available FastNight Event to epochconfig.hpp
- New Weapons + Mags:
- pvcrifle_01_F
- NL_pvc_bb_mag -> Knockout
- nl_Shotgun
- NL_shot_bb_mag -> Knockout
- nl_auto_xbow
- xbow_mag_bolt -> Kill
- xbow_mag_tranq -> Knockout
- xbow_mag_exp -> small explosion -> Kill
- hgun_Pistol_tranq_01
- tranq_dart_mag -> Knockout
- pvcrifle_01_F
- If you run Infistar lower then v260 (not published for now), you have to change this inside your Infistar files!
- A3AH:
-
1
- Search for: "_addCaseHDMG = 0;"
- add a new line behind it with: "_addCaseHDMG = player addEventHandler ['HandleDamage',(['CfgEpochClient', 'HandleDamage', ''] call EPOCH_fnc_returnConfigEntryV2)];"
-
2
- Search for: "if(_addCaseHDMG == _roundRandomNumberHDMG)then"
- change it to: "if(_addCaseHDMG == (_roundRandomNumberHDMG+1))then"
-
3
- Search for: "player addEventHandler ['HandleDamage',''];"
- change it to: "player addEventHandler ['HandleDamage',(['CfgEpochClient', 'HandleDamage', ''] call EPOCH_fnc_returnConfigEntryV2)];"
-
- A3AT:
- 1
- Search for: "player addEventHandler ['HandleDamage',{}];"
- replace it with: "if (infiSTAR_MOD == 'Epoch') then {player addEventHandler ['HandleDamage',(['CfgEpochClient', 'HandleDamage', ''] call EPOCH_fnc_returnConfigEntryV2)];}else {player addEventHandler ['HandleDamage',{}];};"
- 1
- A3AH:
1.3.1 build(1471) for Arma 3 v1.88+
[1.3.1.0] - 2019-03-28
Added
- Upgradeable PlotPoles (S/M/L/XL/XXL) with different Range / Limits
- On entering temp Vehicles, Payers will get a hint "Vehicle will despawn after restart"
- 2nd Variant of a lockable Safe "GunSafe_EPOCH"
- License Plates of Vehicles can now be changed by Dyna-Menu (Space-Menu)
- Put Krypto to ground (within Inventory)
Fixed
- Prevent Traders from spawning on containers
- Advanced Vehicle Repair was not working as expected within custom "SafeZones"
- Reset Toxic after revive
- Delay for accurate position on swap building while basebuilding
Changed
Server Owners
- Configs for upgradeable PlotPoles are located in ("CfgEpochclient" >> "CfgJammers")
- Fixed BE-Kicks in DLC Shop
- Another login stuck fix (Loadabs-Check)
- Added possibility the usage of "Krypto" as needed material for building upgrades
- Example CfgBaseBuilding:
- upgradeBuilding[] = {{"PlotPole_L_EPOCH",{{"Krypto",1500}}}};
- Example CfgBaseBuilding:
- Fixed Ban for "commandMenu - RscMenuEngage"
- New var "AutoLockStorages" in epochconfig.hpp to auto-lock storages on server start
- Added optional safe variant with less Load than the normal Safe "ItemSafe_s"
1.3.0 build(1453) for Arma 3 v1.88+
[1.3.0.0] - 2019-01-31
Added
- Several A2 Vehicles ported into Epoch
- === LandVehicles ===
- A2_Golf_EPOCH
- A2_HMMWV_EPOCH
- A2_HMMWV_load_EPOCH
- A2_Lada_EPOCH
- A2_SUV_EPOCH
- A2_SUV_load_EPOCH
- A2_SUV_armed_EPOCH (not finished)
- A2_UAZ_EPOCH
- A2_UAZ_Open_EPOCH
- A2_Ural_EPOCH
- A2_Vodnik_EPOCH
- A2_Volha_EPOCH
- === AirVehicles ===
- a2_mi8_EPOCH
- a2_ch47f_EPOCH
- a2_ch47f_armed_EPOCH
- a2_ch47f_armed_plus_EPOCH
- uh1h_armed_EPOCH
- uh1h_armed_plus_EPOCH
- A lower Pawnee variant
- C_Heli_Light_01_armed_EPOCH
- C_Heli_Light_01_armed_plus_EPOCH
- === LandVehicles ===
- Several A2 Weapons ported into Epoch
- a2_ak47s_gold_EPOCH Mass: 150
- a2_AK107_EPOCH Mass: 200
- a2_bizon_epoch Mass: 100
- a2_dmr_epoch Mass: 250
- a2_dmr_epoch_scoped Mass: 250
- a2_fnfal_epoch Mass: 200
- a2_G36_C_epoch Mass: 150
- a2_Mg36_epoch Mass: 150
- a2_leeenfield_epoch Mass: 150
- a2_m110_epoch Mass: 150
- a2_mk16_epoch Mass: 150
- a2_mk17_epoch Mass: 180
- a2_svd_epoch Mass: 200
- a2_VSS_vintorez_epoch Mass: 150
- a2_aks74un_EPOCH Mass: 150
- Several A2 Backpacks ported into Epoch
- Assault_Pack_Epoch (CIV Assault Pack): Load: 300
- Patrol_Pack_Epoch (Patrol Pack): Load: 300
- TK_RPG_Backpack_Epoch (RPG Pack): Load: 300
- CZ_VestPouch_Epoch (Vest Pouch): Load: 340
- civil_assault_pack_Epoch (CIV Assault Pack): Load: 400
- S_Gunbag_Epoch (Gunbag): Load: 420
- ALICE_Pack_Epoch (Alice Pack): Load: 480
- US_Backpack_Epoch (Coyote BackPack) : Load: 500
- CZ_Backpack_Epoch (Camo CZ BackPack): Load: 520
- L_Gunbag_Epoch (Large Gunbag): Load: 580
- Tablet (E-Pad) - Can be found in Space Menu (DynaMenu)
- Default Apps:
- Enable E-Pad in DynaMenu
- Show Playermarker on Map (GPS is needed)
- Show dead Playermarker on Map (GPS on death was needed)
- Enable / Disable Auto-Earplugs on Vehicle enter
- Server Infos / Rules / Settings (load predefined html-sites)
- Switch on / off debug monitor
- Check, if you are reviveable or not
- Read some news (random messages)
- Check for nearby Vehicles (cost 250 Krypto)
- Check for nearby Players (cost 250 Krypto)
- Kill yourself (suicide)
- Show Blocked Areas on the Map (building disallowed)
- Default Apps:
- JailWall and JailDoor to Basebuilding items
- Sounds to Door animations for building parts
- Rusty textures for some Vehicles
- Button to search in all configs to spawn items in AdminMenu
- Fix to prevent rope-break while lifting Vehicles
- Earplugs (Default F4 - Auto-Earplugs on Vehicle enter can be toggled in E-Pad)
- UAV's are now usable by Space-Menu (DynaMenu)
- You can now defuse bombs via Space-Menu (DynaMenu)
Fixed
- Model for SolarCharger was the same as SolarGenerator in Crafting Menu
- If already in a group, you can not join another group
- Position for Traders above water were bugged
- Mosquito behavior was a bit too heavy
Changed
- Metal Garage model is now better to identify (looked nearly the same as walls)
- Teleporters are now Booths and no interaction is needed to teleport
- RadSuit now also protect against Toxic
- PlotPoles have now a smaller geometry to fit into 1 wall height bases
- Reworked the looting script to be more targeted on players next destinations
Server Owners
- The changes in the loot scripts will spawn much more loot now!
- Check if you have to reduce the Lootbias / lootMultiplier, if you have adjusted it!
- You can simply add "Apps" to the E-Pad in:
- Added a config to use seasonal TraderDeco to epochconfig.hpp
- Simplified Weather script Event (check epochconfig.hpp)
- SIM / Ghost storages have now own baseClasses - "Buildable_Storage_SIM" / "Buildable_Storage_Ghost"
- Added config to change the max vehicle trade distance to cfgEpochclient.hpp
- Added config to disable Door interactions for enhanced movement (DisableDoorsOnObj) to epochconfig.hpp
- Added config to disable Door interactions for ACE Mod to cfgEpochclient.hpp
- All Plotpoles are now stored in the Variable "EPOCH_Plotpoles" (for Clients and Server)
- Removed buildings are no longer logged as "killed", but as removed in the DB
1.2.0 build(1271) for Arma 3 v1.82+
Added
- Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook @he-man
- Missing Config entry "immuneIfStartInBase" in epochconfig.hpp @G-DoG
- Radiation Suits to Loot, Pricing and Itemsort @he-man
- Config to restrict tilting angle for Vectorbuilding to cfgEpochClient.hpp @he-man
- Config to disable Fuelsources in PlotPole Range to epochconfig.hpp @he-man
- Reworked Trader Menu @he-man
- Secondary Weapon can now be sold directly from hand
- Attachments from sold weapons from hand will be put back into your Inventory
- Weapons in hand are now marked in menu as "in Hand"
- Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait... @Helion4, @he-man
- 4 Hoverboard Vehicles: @Helion4
- "hoverboard_epoch_1"
- "hoverboard_epoch_bttf"
- "hoverboard_epoch_a3"
- "hoverboard_epoch_cargo"
- Mountainbike "MBK_01_EPOCH" @Helion4
- Helicopter UH1H "uh1h_Epoch" @Helion4
- BaseCam + BaseCam Terminal @Helion4, @he-man
- Build Cams at your Base and watch them through the Terminal
- Wooden Stairs with lockable Bars on the top (upgradeable from Wooden Stairs) @Helion4
- Wood and Metal Garage Doors as upgradeable Baseparts @Helion4, @he-man
- 1/3 Plywood wall directly craftable @Helion4, @he-man
- You can now wash yourself with a soap in your inventory at water sources (reduce Soiled) @Helion4, @he-man
- 2 new masks (Thor Helmet "thor_mask_epoch" and Iron Man Mask "iron_mask_epoch") @Helion4
- Search field in Admin spawn window (Admintool) @he-man
Fixed
- Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update. @he-man
- Alive Toxic Sapper was not toxic @he-man
- Binocular with "B" was not working, if you are using R3F or AdvSlingLoad @he-man
- Models for Radiation Suits @Helion4
- Traps were Indestructible by using indestructible "Constructions_static_F" @he-man
- Hopefully less login issues on BaseSpawn @he-man
- Kick by using Jet ejector seats @he-man
- Wrong calculated Bullets in Traders @he-man
- Locked Vehicles were unlocked after upgrade @he-man
- Everybody was able to open Hatch on Windows / Doors on foreign Bases @he-man
- Ban for "RscMenuTeam" commandmenu @he-man
- Adjusted some SnapPoints for Basebuilding to be more accurate @he-man
- Advanced Vehicle Repair was broken after last Arma Update (Tank DLC) @he-man
- Added missing ItemWaterPurificationTablets to pricing @G-DoG
- MultiGun was not working on very large Vehicles (VTOL) @he-man
- GoldenSeal will no longer disappear when fully grown in a Garden @he-man
- Items in Subcontainers (Items in BackPacks in Containers) were not saved @he-man
- Drunk effects were not working correctly @he-man
- Model / Graphics fix for Cinder Floors @Helion4
- Snapped Walls on Stairs sometimes were not fixed correctly @Helion4
- Quadbike handling was a bit too slippery @Helion4
Changed
- Reworked Vehicle Load / Save commands for more precise Vehicle Spawn @he-man
- Made Temp-Vehicles tradable (will not be stored in Trader after selling them) @he-man
- Wood / Cinder Walls can now snap to each other @he-man
- Energy from windsources / solarsources is now calculated by wind / overcast @he-man
- Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks) @he-man
- Consumed EnergyPacks give only energy calculated by left ammo in the Pack @he-man
- Moved server "EpochEvents" folder from epoch_server_settings.pbo to epoch_server_events.pbo @DirtySanchez, @vbawol
- Some script optimizations @vbawol
- Vehicle pricing adjustments "import tariffs" @vbawol
- Some now Icons for Dynamenu @forelle Vierkant
1.1.0 build(1195) for Arma 3 v1.80
Added
- Plant Spawner: vehicle object for sunflower. @Helion4
- MoneyDrop Event: Random Money lump with Mapmarker (like Plants) @he-man
- Examples for Vehicle upgrades for Server Admins into CfgVehicleUpgrades.hpp @he-man
- Make Lighter refillable at Fuel-Sources (Gasstations / Vehicles) @he-man
- Make Trader more configurable in epochconfig.hpp @he-man
- Added Examples for Batchfiles to control Server Restarts @DirtySanchez
- default pops for "center" marker @awol
- More map supports @awol
- Lighter is needed to imflame fires @DirtySanchez
- FireExtinguisher is needed to "put our fire" on Burn Barrel @DirtySanchez
- Rope is needed for SlingLoad (get back on release) @DirtySanchez
- R3F compatibility for SlingLoad @DirtySanchez
- Hints while using Vehicle Repair (MultiGun) @he-man
- Config to completely disable Simulation for BaseParts (if not needed) @he-man
- Made Radiation configureable by cfgepochclient.hpp @raymix
- Hints for lock / unlock Vehicles / Storages @he-man
- Nuisance multiplicator in cfgepochclient.hpp @he-man
- Reduce rads over time at cost of immunity @raymix
- Wearable Male & Female wearable full radiation suit @Helion4
- December seasonal items (Santa hat / Snowman) @Helion4
- Autorun function (suggested by Ghostrider) @he-man
- Default Key is "W"
- You can change the key in EPOCH ESC Menu
- If choosen key is same as "moveforward" (default), you have to 2x tap it, else you only have to 1x tap it
- If your legs are broken, you get a hint "can not autorun - legs are broken"
- If the terrain is too steep, you only walk in AutoRun
- Inside Water, you can not Autorun
- Helper 3D-Icon + Line on the part, where element is snapped on (while Base-Building) @he-man
- Config in cfgepochclient.hpp to block ATM's in Plotpole range @he-man
- Power Sword @helion
Fixed
- False BE kicks since Arma 3 1.80 update.
- Nightlight now also follow players inside Vehicles @he-man
- Fixed fault disabled DynamicDebris @morgoth0
- SERVER_VARS (BaseSpawn) was not saved on revive @morgoth0
- Without Advanced Vehicle Repair, Vehicle upgrade was not available @he-man
- Base Storages could be deleted if near Loot containers were auto-deleted @he-man
- Some Tarp Loot was spawned under the Floor @he-man
- Reworked wall check by getting out of Vehicles @he-man
- Garden Plot had no physical ground @Helion4
- Some Vehicles were missing in EPOCH Admin Spawn Menu @he-man
Changed
- RCon Port is now set to 2307 by default since changes in A3 1.78 prevent use of 2306. @awol
- SnapPoints for Building objects (especially full / half / quarter Floors) @he-man
- Some performance tweaks
- Inventory will be opened automatically, if "you found something" @awol
- EPOCH Events reworked (Markers will change if players near / event looted) @DirtySanchez
- Traders will no longer refill sold magazines @he-man
- Magazines will automatic be repacked in Trader
- First the trader offers full magazines
- If no full magazine is available, the Trader offer the last not full magazine
- Not full magazines are colored: Yellow (nearly full) -> Red (nearly empty)
- You also get a Tooltip, how much bullets left in magazine
- The prices are calculated by the left bullets in the magazine
- Increased snap-distance for Foundations (much easier to find snap positions) @he-man
- Reworked and added EPOCH Vehicle Classes @he-man
- Each upgrade increase Speed, Torque, Fuel, Terrainbehaviour, Load and Armor
- Hatchback >= lvl2 will no longer stuck in forests
- Added M900 forced without Backseats -> "C_Heli_Light_01_civil_2seat_EPOCH"
- Added M900 forced with Backseats -> "C_Heli_Light_01_civil_4seat_EPOCH"
- The Random M900 will also stay available -> "C_Heli_Light_01_civil_EPOCH"
- Added very low EPOCH variants of VTOL and Xi'an (eventually we have to change them with the next update a bit)
- Added Door-Animations to some Vehicles by GetIn / GetOut
1.1.0 build(1194) for Arma 3 v1.80
Added
- Plant Spawner: vehicle object for sunflower. @Helion4
- MoneyDrop Event: Random Money lump with Mapmarker (like Plants) @he-man
- Examples for Vehicle upgrades for Server Admins into CfgVehicleUpgrades.hpp @he-man
- Make Lighter refillable at Fuel-Sources (Gasstations / Vehicles) @he-man
- Make Trader more configurable in epochconfig.hpp @he-man
- Added Examples for Batchfiles to control Server Restarts @DirtySanchez
- default pops for "center" marker @awol
- More map supports @awol
- Lighter is needed to imflame fires @DirtySanchez
- FireExtinguisher is needed to "put our fire" on Burn Barrel @DirtySanchez
- Rope is needed for SlingLoad (get back on release) @DirtySanchez
- R3F compatibility for SlingLoad @DirtySanchez
- Hints while using Vehicle Repair (MultiGun) @he-man
- Config to completely disable Simulation for BaseParts (if not needed) @he-man
- Made Radiation configureable by cfgepochclient.hpp @raymix
- Hints for lock / unlock Vehicles / Storages @he-man
- Nuisance multiplicator in cfgepochclient.hpp @he-man
- Reduce rads over time at cost of immunity @raymix
- Wearable Male & Female wearable full radiation suit @Helion4
- December seasonal items (Santa hat / Snowman) @Helion4
- Autorun function (suggested by Ghostrider) @he-man
- Default Key is "W"
- You can change the key in EPOCH ESC Menu
- If choosen key is same as "moveforward" (default), you have to 2x tap it, else you only have to 1x tap it
- If your legs are broken, you get a hint "can not autorun - legs are broken"
- If the terrain is too steep, you only walk in AutoRun
- Inside Water, you can not Autorun
- Helper 3D-Icon + Line on the part, where element is snapped on (while Base-Building) @he-man
- Config in cfgepochclient.hpp to block ATM's in Plotpole range @he-man
- Power Sword @helion
Fixed
- False BE kicks since Arma 3 1.80 update.
- Nightlight now also follow players inside Vehicles @he-man
- Fixed fault disabled DynamicDebris @morgoth0
- SERVER_VARS (BaseSpawn) was not saved on revive @morgoth0
- Without Advanced Vehicle Repair, Vehicle upgrade was not available @he-man
- Base Storages could be deleted if near Loot containers were auto-deleted @he-man
- Some Tarp Loot was spawned under the Floor @he-man
- Reworked wall check by getting out of Vehicles @he-man
- Garden Plot had no physical ground @Helion4
- Some Vehicles were missing in EPOCH Admin Spawn Menu @he-man
Changed
- RCon Port is now set to 2307 by default since changes in A3 1.78 prevent use of 2306. @awol
- SnapPoints for Building objects (especially full / half / quarter Floors) @he-man
- Some performance tweaks
- Inventory will be opened automatically, if "you found something" @awol
- EPOCH Events reworked (Markers will change if players near / event looted) @DirtySanchez
- Traders will no longer refill sold magazines @he-man
- Magazines will automatic be repacked in Trader
- First the trader offers full magazines
- If no full magazine is available, the Trader offer the last not full magazine
- Not full magazines are colored: Yellow (nearly full) -> Red (nearly empty)
- You also get a Tooltip, how much bullets left in magazine
- The prices are calculated by the left bullets in the magazine
- Increased snap-distance for Foundations (much easier to find snap positions) @he-man
- Reworked and added EPOCH Vehicle Classes @he-man
- Each upgrade increase Speed, Torque, Fuel, Terrainbehaviour, Load and Armor
- Hatchback >= lvl2 will no longer stuck in forests
- Added M900 forced without Backseats -> "C_Heli_Light_01_civil_2seat_EPOCH"
- Added M900 forced with Backseats -> "C_Heli_Light_01_civil_4seat_EPOCH"
- The Random M900 will also stay available -> "C_Heli_Light_01_civil_EPOCH"
- Added very low EPOCH variants of VTOL and Xi'an (eventually we have to change them with the next update a bit)
- Added Door-Animations to some Vehicles by GetIn / GetOut