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@EpochModTeamInternal EpochModTeamInternal released this Jun 3, 2020

[1.3.3.0] - 2020-06-03

Added

  • Some Dupe fixes

Fixed

  • In some Cases, Players were not able to use Binocular in cargo of Vehicles by using R3F or AdvSlingLoad
  • Player Krypto was not updated in Debug Monitor
  • Ground Loot now shows as "ground" instead of "crate" in inventory
  • Snappoint for half cinder walls on top was not 100% correct

Changed

  • Some cleanups for no longer needed scripts
  • Reduced Server calls for Loot Spawn (but not reduced Loot in general!)
  • Replaced Karma by AntagonistKills in Topstats (because Karma is currently broken a bit)
  • Better randomize left Vehicles in Traders (Do not only store Vehicles in Trader Slots order)
  • Removed Thermal from assembled UAVs (by default)

Server Owners

  • Reworked CfgServicePoint a bit (added Vehicles + smaller tweaks)
  • Cleaned up some scripts - more usage of already existing sub functions (EPOCH_server_CargoSave / EPOCH_server_CargoLoad)
  • Option in cfgepochclient "SupressBaseSpawnOnHomekillTime" to prevent Base spawn for xxx seconds after BaseKill
  • Karma variable is currently broken and caused community stats to not save correctly.
    • Community save should be fixed now. Karma is still WIP
  • Added a Config "BaseCamOnlyHome" in cfgepochclient to allow Players to use Basecamterminal (from Inventory) outside their Base
    • Picture get more and more noisy by distance
  • Fixed an issue, that new expansion Backpacks could get doubled on restarts
  • Added some more IDAP-Uniforms that don't require the Orange-DLC:
    • U_C_IDAP_Man_cargo_F
    • U_C_IDAP_Man_jeans_F
    • U_C_IDAP_Man_TeeShorts_F
    • U_C_IDAP_Man_Tee_F
    • U_C_IDAP_Man_casual_F
    • U_C_IDAP_Man_shorts_F
Assets 2

@vbawol vbawol released this Nov 26, 2019 · 36 commits to release since this release

  • Multiple same loot entries + typo

  • Small fix for 3rd part scripts that use CargoSave on destroyed Vehicles

  • readded missing precise position functions and updated Install Packs

Assets 2

@vbawol vbawol released this Nov 2, 2019 · 40 commits to release since this release

[1.3.2.0] - 2019-11-02

Added

  • Non Lethal Weapons
    • Make opponents unconscious with special weapons
    • Unconscious players can be woken up
      • by a MultiGun with Heal Player attachment
      • after a random timer (60-180 seconds)
  • Paint Garages (with optional map markers) around the map for painting Vehicles
  • Player / Server Statistics (within the E-Pad)
    • Times connected / Playtime (hours) / Max Alivetime (hours) / Distance Walked (Km)
    • Objects Looted / Trades at Trader / Placed Buildings / Crafted Items
    • Karma / Player Revived / Tradermissions
    • Player Kills / AI Kills / Antagonist Kills / Zombie Kills
    • Deaths by Player / Deaths by AI / Suicides
    • K/D PvP / K/D PvE
    • https://plays.tv/video/5d5d716b0b171855fe
  • Hint in Inventory for Heal / Revive / Repair to be used as MultiGun Attachment
  • Item description to Trader items
  • UAV Backpacks - Assemble and then use via DynaMenu (SpaceMenu)
  • Animated Heli Crash (with scattered loot)
  • Some Chinese translations (thx to @CHL198011)

Fixed

  • Players could instant get killed on contact with new placed BaseBuilding Parts
  • Players Glasses (Goggles) were not correctly added on login / revive
  • Some Building Parts where falling down on build (also when snapped correctly)
  • Texture for Solar Generator / Charger was broken

Changed

  • Weapon attachments are no longer dismounted within containers on restarts
  • Clothings (BackPacks / Vests / Uniforms) in storages will no longer get unpacked on restarts
  • Vehicle / Storage Lock
    • Colorized Vehicle / Storage Lock messages
    • Hint how long your Vehicle will stay locked on lock
    • Vehicles locked inside your own PlotPole-Range have now a longer Locktime
      • Inside your PlotPole-Range: 3 days
      • Outside your PlotPole-Range: 30 minutes
    • https://plays.tv/video/5d5d71d2137413ba08
  • Increased UAV sounds
  • Changed Taru / Huron / Mohawk Door Sounds (more decent sound)
  • changed unarmed jump animation
  • UAV-Support (AI's) will now spawn a bit more away from your Position
  • Changed / Fixed some Epoch asset models
  • Reduced Rain by default
  • Hunger / Thirst / Alcohol loss no longer depends on time multiplier by default
  • Reworked Looting function (Epoch furnitures + additional ground Loot)

Server Owners

  • Added an option to force the Gender for Players on Spawn / Respawn with "ForceGender" in cfgEpochClient.hpp
  • Added the FastNights Epoch Event by default to epochconfig.hpp
  • Added Compatibility to Lythium and Livonia Map
  • Added a MultiMap compatibility
    • Make it possible to run also not official supported maps
    • Use the mission.sqm within the epoch._ChangeMe folder
    • Spawn (Debug-Box) is set to [0,0] and spawn positions are random created on restarts
  • Custom Textures (e.g. from Paintshop) can now be saved to the Database
    • set "UseCustomTextures" in epochconfig.hpp to "true"
    • force saving Vehicles after painting by:
      • Client side Scripts: _vehicle call EPOCH_interact;
      • Server side Scripts: _vehicle call EPOCH_server_save_vehicle;
  • To adjust the new BaseLock-Time, use "vehicleLockTimeHome" in epochconfig.hpp
  • Configs for the Painting Garage (available colors / Costs) can be found in CfgPainting.hpp
  • SetUnitLoadout has been replaced by an Epoch function.
    • To simply strip and reload Inventory, use "call EPOCH_ReloadLoadout";
  • Player Login Mass-Check
    • Another fix to prevent login issues
    • If you still have issues, make sure these positions are very close in your mission.sqm:
      • respawn_east
      • respawn_west
      • all VirtualMan_EPOCH Entities
  • Players playtimes are now shown in the Playerlist in Adminmenu
  • Added a function to jump up for Admins in Adminmenu
  • Admin Teleport on mapclick now use ALT instead of CTRL (prevent creating Linemarkers)
  • Added an option "EnablePhysicsOnBuild" to cfgEpochClient.hpp to disable physics while Building
  • Changed syntax in cfgServicePoints to allow inherits from other Vehicle Classes
  • Added a config for the already available FastNight Event to epochconfig.hpp
  • New Weapons + Mags:
    • pvcrifle_01_F
      • NL_pvc_bb_mag -> Knockout
    • nl_Shotgun
      • NL_shot_bb_mag -> Knockout
    • nl_auto_xbow
      • xbow_mag_bolt -> Kill
      • xbow_mag_tranq -> Knockout
      • xbow_mag_exp -> small explosion -> Kill
    • hgun_Pistol_tranq_01
      • tranq_dart_mag -> Knockout
  • If you run Infistar lower then v260 (not published for now), you have to change this inside your Infistar files!
    • A3AH:
      • 1

        • Search for: "_addCaseHDMG = 0;"
        • add a new line behind it with: "_addCaseHDMG = player addEventHandler ['HandleDamage',(['CfgEpochClient', 'HandleDamage', ''] call EPOCH_fnc_returnConfigEntryV2)];"
      • 2

        • Search for: "if(_addCaseHDMG == _roundRandomNumberHDMG)then"
        • change it to: "if(_addCaseHDMG == (_roundRandomNumberHDMG+1))then"
      • 3

        • Search for: "player addEventHandler ['HandleDamage',''];"
        • change it to: "player addEventHandler ['HandleDamage',(['CfgEpochClient', 'HandleDamage', ''] call EPOCH_fnc_returnConfigEntryV2)];"
    • A3AT:
      • 1
        • Search for: "player addEventHandler ['HandleDamage',{}];"
        • replace it with: "if (infiSTAR_MOD == 'Epoch') then {player addEventHandler ['HandleDamage',(['CfgEpochClient', 'HandleDamage', ''] call EPOCH_fnc_returnConfigEntryV2)];}else {player addEventHandler ['HandleDamage',{}];};"
Assets 2

@vbawol vbawol released this Mar 28, 2019 · 204 commits to release since this release

[1.3.1.0] - 2019-03-28

Added

Fixed

  • Prevent Traders from spawning on containers
  • Advanced Vehicle Repair was not working as expected within custom "SafeZones"
  • Reset Toxic after revive
  • Delay for accurate position on swap building while basebuilding

Changed

Server Owners

  • Configs for upgradeable PlotPoles are located in ("CfgEpochclient" >> "CfgJammers")
  • Fixed BE-Kicks in DLC Shop
  • Another login stuck fix (Loadabs-Check)
  • Added possibility the usage of "Krypto" as needed material for building upgrades
    • Example CfgBaseBuilding:
      • upgradeBuilding[] = {{"PlotPole_L_EPOCH",{{"Krypto",1500}}}};
  • Fixed Ban for "commandMenu - RscMenuEngage"
  • New var "AutoLockStorages" in epochconfig.hpp to auto-lock storages on server start
  • Added optional safe variant with less Load than the normal Safe "ItemSafe_s"
Assets 2

@vbawol vbawol released this Jan 31, 2019 · 251 commits to release since this release

[1.3.0.0] - 2019-01-31

Added

  • Several A2 Vehicles ported into Epoch
    • === LandVehicles ===
      • A2_Golf_EPOCH
      • A2_HMMWV_EPOCH
      • A2_HMMWV_load_EPOCH
      • A2_Lada_EPOCH
      • A2_SUV_EPOCH
      • A2_SUV_load_EPOCH
      • A2_SUV_armed_EPOCH (not finished)
      • A2_UAZ_EPOCH
      • A2_UAZ_Open_EPOCH
      • A2_Ural_EPOCH
      • A2_Vodnik_EPOCH
      • A2_Volha_EPOCH
    • === AirVehicles ===
      • a2_mi8_EPOCH
      • a2_ch47f_EPOCH
      • a2_ch47f_armed_EPOCH
      • a2_ch47f_armed_plus_EPOCH
      • uh1h_armed_EPOCH
      • uh1h_armed_plus_EPOCH
    • A lower Pawnee variant
      • C_Heli_Light_01_armed_EPOCH
      • C_Heli_Light_01_armed_plus_EPOCH
  • Several A2 Weapons ported into Epoch
    • a2_ak47s_gold_EPOCH Mass: 150
    • a2_AK107_EPOCH Mass: 200
    • a2_bizon_epoch Mass: 100
    • a2_dmr_epoch Mass: 250
    • a2_dmr_epoch_scoped Mass: 250
    • a2_fnfal_epoch Mass: 200
    • a2_G36_C_epoch Mass: 150
    • a2_Mg36_epoch Mass: 150
    • a2_leeenfield_epoch Mass: 150
    • a2_m110_epoch Mass: 150
    • a2_mk16_epoch Mass: 150
    • a2_mk17_epoch Mass: 180
    • a2_svd_epoch Mass: 200
    • a2_VSS_vintorez_epoch Mass: 150
    • a2_aks74un_EPOCH Mass: 150
  • Several A2 Backpacks ported into Epoch
    • Assault_Pack_Epoch (CIV Assault Pack): Load: 300
    • Patrol_Pack_Epoch (Patrol Pack): Load: 300
    • TK_RPG_Backpack_Epoch (RPG Pack): Load: 300
    • CZ_VestPouch_Epoch (Vest Pouch): Load: 340
    • civil_assault_pack_Epoch (CIV Assault Pack): Load: 400
    • S_Gunbag_Epoch (Gunbag): Load: 420
    • ALICE_Pack_Epoch (Alice Pack): Load: 480
    • US_Backpack_Epoch (Coyote BackPack) : Load: 500
    • CZ_Backpack_Epoch (Camo CZ BackPack): Load: 520
    • L_Gunbag_Epoch (Large Gunbag): Load: 580
  • Tablet (E-Pad) - Can be found in Space Menu (DynaMenu)
    • Default Apps:
      • Enable E-Pad in DynaMenu
      • Show Playermarker on Map (GPS is needed)
      • Show dead Playermarker on Map (GPS on death was needed)
      • Enable / Disable Auto-Earplugs on Vehicle enter
      • Server Infos / Rules / Settings (load predefined html-sites)
      • Switch on / off debug monitor
      • Check, if you are reviveable or not
      • Read some news (random messages)
      • Check for nearby Vehicles (cost 250 Krypto)
      • Check for nearby Players (cost 250 Krypto)
      • Kill yourself (suicide)
      • Show Blocked Areas on the Map (building disallowed)
  • JailWall and JailDoor to Basebuilding items
  • Sounds to Door animations for building parts
  • Rusty textures for some Vehicles
  • Button to search in all configs to spawn items in AdminMenu
  • Fix to prevent rope-break while lifting Vehicles
  • Earplugs (Default F4 - Auto-Earplugs on Vehicle enter can be toggled in E-Pad)
  • UAV's are now usable by Space-Menu (DynaMenu)
  • You can now defuse bombs via Space-Menu (DynaMenu)

Fixed

  • Model for SolarCharger was the same as SolarGenerator in Crafting Menu
  • If already in a group, you can not join another group
  • Position for Traders above water were bugged
  • Mosquito behavior was a bit too heavy

Changed

  • Metal Garage model is now better to identify (looked nearly the same as walls)
  • Teleporters are now Booths and no interaction is needed to teleport
  • RadSuit now also protect against Toxic
  • PlotPoles have now a smaller geometry to fit into 1 wall height bases
  • Reworked the looting script to be more targeted on players next destinations

Server Owners

  • The changes in the loot scripts will spawn much more loot now!
    • Check if you have to reduce the Lootbias / lootMultiplier, if you have adjusted it!
  • You can simply add "Apps" to the E-Pad in:
  • Added a config to use seasonal TraderDeco to epochconfig.hpp
  • Simplified Weather script Event (check epochconfig.hpp)
  • SIM / Ghost storages have now own baseClasses - "Buildable_Storage_SIM" / "Buildable_Storage_Ghost"
  • Added config to change the max vehicle trade distance to cfgEpochclient.hpp
  • Added config to disable Door interactions for enhanced movement (DisableDoorsOnObj) to epochconfig.hpp
  • Added config to disable Door interactions for ACE Mod to cfgEpochclient.hpp
  • All Plotpoles are now stored in the Variable "EPOCH_Plotpoles" (for Clients and Server)
  • Removed buildings are no longer logged as "killed", but as removed in the DB
Assets 2
Jan 31, 2019
Merge pull request #996 from EpochModTeam/experimental
Release 1.3

@vbawol vbawol released this May 24, 2018 · 390 commits to release since this release

Added

  • Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook @he-man
  • Missing Config entry "immuneIfStartInBase" in epochconfig.hpp @G-DoG
  • Radiation Suits to Loot, Pricing and Itemsort @he-man
  • Config to restrict tilting angle for Vectorbuilding to cfgEpochClient.hpp @he-man
  • Config to disable Fuelsources in PlotPole Range to epochconfig.hpp @he-man
  • Reworked Trader Menu @he-man
    • Secondary Weapon can now be sold directly from hand
    • Attachments from sold weapons from hand will be put back into your Inventory
    • Weapons in hand are now marked in menu as "in Hand"
  • Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait... @Helion4, @he-man
  • 4 Hoverboard Vehicles: @Helion4
    • "hoverboard_epoch_1"
    • "hoverboard_epoch_bttf"
    • "hoverboard_epoch_a3"
    • "hoverboard_epoch_cargo"
  • Mountainbike "MBK_01_EPOCH" @Helion4
  • Helicopter UH1H "uh1h_Epoch" @Helion4
  • BaseCam + BaseCam Terminal @Helion4, @he-man
    • Build Cams at your Base and watch them through the Terminal
  • Wooden Stairs with lockable Bars on the top (upgradeable from Wooden Stairs) @Helion4
  • Wood and Metal Garage Doors as upgradeable Baseparts @Helion4, @he-man
  • 1/3 Plywood wall directly craftable @Helion4, @he-man
  • You can now wash yourself with a soap in your inventory at water sources (reduce Soiled) @Helion4, @he-man
  • 2 new masks (Thor Helmet "thor_mask_epoch" and Iron Man Mask "iron_mask_epoch") @Helion4
  • Search field in Admin spawn window (Admintool) @he-man

Fixed

  • Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update. @he-man
  • Alive Toxic Sapper was not toxic @he-man
  • Binocular with "B" was not working, if you are using R3F or AdvSlingLoad @he-man
  • Models for Radiation Suits @Helion4
  • Traps were Indestructible by using indestructible "Constructions_static_F" @he-man
  • Hopefully less login issues on BaseSpawn @he-man
  • Kick by using Jet ejector seats @he-man
  • Wrong calculated Bullets in Traders @he-man
  • Locked Vehicles were unlocked after upgrade @he-man
  • Everybody was able to open Hatch on Windows / Doors on foreign Bases @he-man
  • Ban for "RscMenuTeam" commandmenu @he-man
  • Adjusted some SnapPoints for Basebuilding to be more accurate @he-man
  • Advanced Vehicle Repair was broken after last Arma Update (Tank DLC) @he-man
  • Added missing ItemWaterPurificationTablets to pricing @G-DoG
  • MultiGun was not working on very large Vehicles (VTOL) @he-man
  • GoldenSeal will no longer disappear when fully grown in a Garden @he-man
  • Items in Subcontainers (Items in BackPacks in Containers) were not saved @he-man
  • Drunk effects were not working correctly @he-man
  • Model / Graphics fix for Cinder Floors @Helion4
  • Snapped Walls on Stairs sometimes were not fixed correctly @Helion4
  • Quadbike handling was a bit too slippery @Helion4

Changed

  • Reworked Vehicle Load / Save commands for more precise Vehicle Spawn @he-man
  • Made Temp-Vehicles tradable (will not be stored in Trader after selling them) @he-man
  • Wood / Cinder Walls can now snap to each other @he-man
  • Energy from windsources / solarsources is now calculated by wind / overcast @he-man
  • Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks) @he-man
  • Consumed EnergyPacks give only energy calculated by left ammo in the Pack @he-man
  • Moved server "EpochEvents" folder from epoch_server_settings.pbo to epoch_server_events.pbo @DirtySanchez, @vbawol
  • Some script optimizations @vbawol
  • Vehicle pricing adjustments "import tariffs" @vbawol
  • Some now Icons for Dynamenu @forelle Vierkant
Assets 2

@vbawol vbawol released this Mar 15, 2018 · 507 commits to release since this release

Added

  • Plant Spawner: vehicle object for sunflower. @Helion4
  • MoneyDrop Event: Random Money lump with Mapmarker (like Plants) @he-man
  • Examples for Vehicle upgrades for Server Admins into CfgVehicleUpgrades.hpp @he-man
  • Make Lighter refillable at Fuel-Sources (Gasstations / Vehicles) @he-man
  • Make Trader more configurable in epochconfig.hpp @he-man
  • Added Examples for Batchfiles to control Server Restarts @DirtySanchez
  • default pops for "center" marker @awol
  • More map supports @awol
  • Lighter is needed to imflame fires @DirtySanchez
  • FireExtinguisher is needed to "put our fire" on Burn Barrel @DirtySanchez
  • Rope is needed for SlingLoad (get back on release) @DirtySanchez
  • R3F compatibility for SlingLoad @DirtySanchez
  • Hints while using Vehicle Repair (MultiGun) @he-man
  • Config to completely disable Simulation for BaseParts (if not needed) @he-man
  • Made Radiation configureable by cfgepochclient.hpp @raymix
  • Hints for lock / unlock Vehicles / Storages @he-man
  • Nuisance multiplicator in cfgepochclient.hpp @he-man
  • Reduce rads over time at cost of immunity @raymix
  • Wearable Male & Female wearable full radiation suit @Helion4
  • December seasonal items (Santa hat / Snowman) @Helion4
  • Autorun function (suggested by Ghostrider) @he-man
    • Default Key is "W"
    • You can change the key in EPOCH ESC Menu
    • If choosen key is same as "moveforward" (default), you have to 2x tap it, else you only have to 1x tap it
    • If your legs are broken, you get a hint "can not autorun - legs are broken"
    • If the terrain is too steep, you only walk in AutoRun
    • Inside Water, you can not Autorun
  • Helper 3D-Icon + Line on the part, where element is snapped on (while Base-Building) @he-man
  • Config in cfgepochclient.hpp to block ATM's in Plotpole range @he-man
  • Power Sword @helion

Fixed

  • False BE kicks since Arma 3 1.80 update.
  • Nightlight now also follow players inside Vehicles @he-man
  • Fixed fault disabled DynamicDebris @morgoth0
  • SERVER_VARS (BaseSpawn) was not saved on revive @morgoth0
  • Without Advanced Vehicle Repair, Vehicle upgrade was not available @he-man
  • Base Storages could be deleted if near Loot containers were auto-deleted @he-man
  • Some Tarp Loot was spawned under the Floor @he-man
  • Reworked wall check by getting out of Vehicles @he-man
  • Garden Plot had no physical ground @Helion4
  • Some Vehicles were missing in EPOCH Admin Spawn Menu @he-man

Changed

  • RCon Port is now set to 2307 by default since changes in A3 1.78 prevent use of 2306. @awol
  • SnapPoints for Building objects (especially full / half / quarter Floors) @he-man
  • Some performance tweaks
  • Inventory will be opened automatically, if "you found something" @awol
  • EPOCH Events reworked (Markers will change if players near / event looted) @DirtySanchez
  • Traders will no longer refill sold magazines @he-man
    • Magazines will automatic be repacked in Trader
    • First the trader offers full magazines
    • If no full magazine is available, the Trader offer the last not full magazine
    • Not full magazines are colored: Yellow (nearly full) -> Red (nearly empty)
    • You also get a Tooltip, how much bullets left in magazine
    • The prices are calculated by the left bullets in the magazine
  • Increased snap-distance for Foundations (much easier to find snap positions) @he-man
  • Reworked and added EPOCH Vehicle Classes @he-man
    • Each upgrade increase Speed, Torque, Fuel, Terrainbehaviour, Load and Armor
    • Hatchback >= lvl2 will no longer stuck in forests
    • Added M900 forced without Backseats -> "C_Heli_Light_01_civil_2seat_EPOCH"
    • Added M900 forced with Backseats -> "C_Heli_Light_01_civil_4seat_EPOCH"
    • The Random M900 will also stay available -> "C_Heli_Light_01_civil_EPOCH"
    • Added very low EPOCH variants of VTOL and Xi'an (eventually we have to change them with the next update a bit)
    • Added Door-Animations to some Vehicles by GetIn / GetOut
Assets 2
Pre-release

@vbawol vbawol released this Mar 15, 2018 · 509 commits to release since this release

Added

  • Plant Spawner: vehicle object for sunflower. @Helion4
  • MoneyDrop Event: Random Money lump with Mapmarker (like Plants) @he-man
  • Examples for Vehicle upgrades for Server Admins into CfgVehicleUpgrades.hpp @he-man
  • Make Lighter refillable at Fuel-Sources (Gasstations / Vehicles) @he-man
  • Make Trader more configurable in epochconfig.hpp @he-man
  • Added Examples for Batchfiles to control Server Restarts @DirtySanchez
  • default pops for "center" marker @awol
  • More map supports @awol
  • Lighter is needed to imflame fires @DirtySanchez
  • FireExtinguisher is needed to "put our fire" on Burn Barrel @DirtySanchez
  • Rope is needed for SlingLoad (get back on release) @DirtySanchez
  • R3F compatibility for SlingLoad @DirtySanchez
  • Hints while using Vehicle Repair (MultiGun) @he-man
  • Config to completely disable Simulation for BaseParts (if not needed) @he-man
  • Made Radiation configureable by cfgepochclient.hpp @raymix
  • Hints for lock / unlock Vehicles / Storages @he-man
  • Nuisance multiplicator in cfgepochclient.hpp @he-man
  • Reduce rads over time at cost of immunity @raymix
  • Wearable Male & Female wearable full radiation suit @Helion4
  • December seasonal items (Santa hat / Snowman) @Helion4
  • Autorun function (suggested by Ghostrider) @he-man
    • Default Key is "W"
    • You can change the key in EPOCH ESC Menu
    • If choosen key is same as "moveforward" (default), you have to 2x tap it, else you only have to 1x tap it
    • If your legs are broken, you get a hint "can not autorun - legs are broken"
    • If the terrain is too steep, you only walk in AutoRun
    • Inside Water, you can not Autorun
  • Helper 3D-Icon + Line on the part, where element is snapped on (while Base-Building) @he-man
  • Config in cfgepochclient.hpp to block ATM's in Plotpole range @he-man
  • Power Sword @helion

Fixed

  • False BE kicks since Arma 3 1.80 update.
  • Nightlight now also follow players inside Vehicles @he-man
  • Fixed fault disabled DynamicDebris @morgoth0
  • SERVER_VARS (BaseSpawn) was not saved on revive @morgoth0
  • Without Advanced Vehicle Repair, Vehicle upgrade was not available @he-man
  • Base Storages could be deleted if near Loot containers were auto-deleted @he-man
  • Some Tarp Loot was spawned under the Floor @he-man
  • Reworked wall check by getting out of Vehicles @he-man
  • Garden Plot had no physical ground @Helion4
  • Some Vehicles were missing in EPOCH Admin Spawn Menu @he-man

Changed

  • RCon Port is now set to 2307 by default since changes in A3 1.78 prevent use of 2306. @awol
  • SnapPoints for Building objects (especially full / half / quarter Floors) @he-man
  • Some performance tweaks
  • Inventory will be opened automatically, if "you found something" @awol
  • EPOCH Events reworked (Markers will change if players near / event looted) @DirtySanchez
  • Traders will no longer refill sold magazines @he-man
    • Magazines will automatic be repacked in Trader
    • First the trader offers full magazines
    • If no full magazine is available, the Trader offer the last not full magazine
    • Not full magazines are colored: Yellow (nearly full) -> Red (nearly empty)
    • You also get a Tooltip, how much bullets left in magazine
    • The prices are calculated by the left bullets in the magazine
  • Increased snap-distance for Foundations (much easier to find snap positions) @he-man
  • Reworked and added EPOCH Vehicle Classes @he-man
    • Each upgrade increase Speed, Torque, Fuel, Terrainbehaviour, Load and Armor
    • Hatchback >= lvl2 will no longer stuck in forests
    • Added M900 forced without Backseats -> "C_Heli_Light_01_civil_2seat_EPOCH"
    • Added M900 forced with Backseats -> "C_Heli_Light_01_civil_4seat_EPOCH"
    • The Random M900 will also stay available -> "C_Heli_Light_01_civil_EPOCH"
    • Added very low EPOCH variants of VTOL and Xi'an (eventually we have to change them with the next update a bit)
    • Added Door-Animations to some Vehicles by GetIn / GetOut
Assets 2

@vbawol vbawol released this Nov 5, 2017 · 609 commits to release since this release

Build: 1077

Added

  • Make temp Vehicles Lockable + Lock hints.
  • FuelTank to Loot / Crafting / Pricing.
  • Missing itemPipe to loot tables.

Fixed

  • Rpt error for community stats.
  • CameraView Check moved to master loop.

Changed

  • Make use of traderUniforms config for AI trader classes.
  • Adjust the order of marker sets.

Build: 1074

Added

  • Missing Prices / Itemsorts + Objectinteracts configs.
  • Note about a possible crash point on server startup if Redis is not running.
  • Hint for Building to move / remove / upgrade.
  • Config variable radiationEffectsThreshold to control what level PP effects are seen, (default 10%).

Fixed

  • Fix for radiation post process effects when under 10% irradiated.
  • Fix inherits for metal and cinder floor.
  • Forced restart is now working properly again.
  • Fav Bar now returns "Not enough Space" message if there isn't enough space to store current accessory.
  • Fix for Horizontal Barrel Bomb BE kick.

Changed

  • Random attributes now use 2 decimal places instead of rounding.
  • Shipwrecks now use safe pos for shipwreck loot containers positions.

Build: 1070

Added

  • Favorites bar. Users can pin (almost) any item to the bar by dragging items from inventory to equip/un-equip (Weapons, attachments, head gear, etc.) or consume (eat, drink, build, etc.) using keyboard mapping without having gear open. Use ESC menu to change the mappings. Server admins, see client_init.sqf for config. @raymix
  • Advanced Vehicle Repair System - Repairing your vehicle just got more realistic. Patch a leaky fuel tank with Duct Tape. If you blow a tire you now need to find a Spare. Engine too damaged? grab an engine block to repair it. @Ignatz-HeMan
  • Repair Items: (ItemDuctTape, SpareTire, EngineParts, EngineBlock, ItemGlass, FuelTank, ItemRotor). @Helion4
  • Vehicle Upgrade System - Upgrade your ride by using one of the new vehicle upgrade documents found in the world. @DirtySanchez
  • Vector Base Building (uses Arrow keys by default and with SHIFT / ALT you can control the steps). @DirtySanchez & @Ignatz-HeMan
  • New Base Building Objects: Quarter and Half wood floors @DirtySanchez, Cinder block floor, Cinder wall with a window. Metal and Cinder Towers @Helion4.
  • Added the following new buildables (bringing most buildables from A2/Epoch to A3 using standard ARMA models): Burn Barrel, Light Pole, Small (forest and desert) Camo Nets, Large (forest and desert) Camo Nets, Camp Fire, Field Toilet, Scaffolding, Sink (water source), Single and Double Portable Lights, Lifeguard Tower, Sun Shade, Fuel Pump, Small Sandbag Bunker, Short Sandbag Wall, Long Sandbag Wall, Bar Gate and Water Pump, @morgoth0 (Grahame) and @DirtySanchez
  • A-frame and Dome tents as insecure storage objects. @morgoth0, @DirtySanchez, @Helion4
  • Farming system - craft-able garden plot allows you to grow seeds into mature plants. Models by @Helion4, configs by @DirtySanchez
  • Medical items: Adrenaline Shot (adrenaline_epoch), Caffeine Pills (caffeinepills_epoch). Orlistat Pills (orlistat_epoch) by @Helion4 and configs by @DirtySanchez
  • Food items: ItemCereals, ItemPowderMilk_F, ItemRiceBox, ItemVitamins. @DirtySanchez
  • 84 new Female outfits based on 20 top designs and 4 new pairs of jeans(Blue Patched, Arid Brown, Black/Brown, Black). @DirtySanchez, @ComatoseBadger
  • Pricing and loot table additions for 65 additional male uniforms.
  • Vehicle Ammo Reloading from Inventory and Vehicle Ammo. @DirtySanchez
  • Radiation System with radioactive out of bounds, locations, and random crashed satellites. Model @Helion4
  • Digital Geiger Counter - used to detect Radiation levels by pointing at radioactive objects. (Sounds @vbawol, Model @Helion4, and UI + digital font @raymix)
  • Radiation meds - pills, creme and injector to reduce radiation effects @Helion4
  • Barrel Bomb - large craft-able explosive that can be placed and detonated. @DirtySanchez
  • Brown Briefcase that contains 100oz Silver. @DirtySanchez
  • Old "Zombie Parts" Bag (ItemBioHazardBag).
  • 5 new Halloween masks for October. @Helion4, @DirtySanchez
  • Option to drink directly from water sources. @Ignatz-HeMan
  • Karma changes for deaths, suicides, PvP(including hero* and bandit* levels), trader kills, revives, trading sales and purchases.
  • Custom map markers and icons by @xDrokZ, @DirtySanchez
  • Epoch Events 3.0: External pbo based events. see epoch_server_vip_event or epoch_server_debris_event for examples.
  • VIP Event - Reveals the map location of a random player that possesses a specific item (default: ItemBriefcaseGold100oz) every X (default: 15) minutes.
  • Dynamic Debris: Dynamically spawns vehicle and other debris on the roadways. Scans the roads on startup and uses a random seed generator to determine the locations of debris. Debris is spawned using createSimpleObject for best performance and is made to conform with the uppermost roadway surface.
  • Epoch Dev Libs, See https://github.com/EpochModTeam/Epoch/tree/experimental/Tools/DevFrameWork for more info. @raymix
  • Md5 hash function and Unit test to the hive. See usage example with EPOCH_fnc_server_hiveMD5 SQF function.
  • Dynamic Simulation is now fully enabled. See "CfgDynamicSimulation" for configs. @DirtySanchez
  • Conditional loot table options to allow omitting items from loot tables via custom logic.
  • Map support for Malden 2035. @morgoth0
  • Map support for Chernarus Redux. @xDrokZ and @morgoth0
  • Burgers! @Helion4
  • New masks - Hockey, Plague, ghostface, skull, witch @Helion4

Changed

  • Mineral nodes can now only be harvested using the sledge hammer.
  • Crafting recipes can now have item requirements and Crafting metal bars now require Smelting Tools.
  • Player save and login optimized to use get|setUnitLoadout.
  • Karma now persists death and moved to community stats.
  • CBA extended event handler and zeus curator support for Epoch Vehicles. @DirtySanchez
  • Base PlotPole ESP added to Epoch Admin Panel. @SMVampire
  • Helper arrow to indicate the door-opening direction for Base Building. @Ignatz-HeMan
  • Base Building elements can be detached to walk around the Element before saving. @Ignatz-HeMan
  • Made ServicePoint more configurable @Ignatz-HeMan
  • Base Building: Replaced 0/90/180/270° direction build mode with "Rotate 90°". @Ignatz-HeMan
  • Base Building: Max building height now will be checked directly at building element placement. @Ignatz-HeMan
  • Separated Hunger and Thirst loss values to baseHungerLoss/baseThirstLoss and removed baseHTLoss from CfgEpochClient.
  • Hunger and Thirst loss rates are now affected by timeMultiplier.
  • Bump to hive version 0.6.0.0, Note: this requires epochserver hive extension updates server side.
  • Gas Station Auto-Refuel is now disabled on all maps. Use disableAutoRefuel = false; via epochconfig.hpp to disable. @SMVampire

Fixed

  • Players are given negative rating so that AI will attack properly even if player side is civilian. @morgoth0, @Ignatz-HeMan
  • Player stats variables are now obfuscated, and hitpoints tracked via the server.
  • Bad conversion: bool RPT spam caused by incorrect usage of configClasses. @DirtySanchez
  • Snapping issues base building @DirtySanchez
  • Sounds not working due to changes to 3dSay command in recent A3 updates. @DirtySanchez
  • Spawning at base above Water was not working correctly. @Ignatz-HeMan
  • One step is higher on stairs, can't run up while crouched. #447 @Helion44
  • L85 Elcan optic issues. #678 @Helion44, @DirtySanchez
  • Zombie falsely triggers Mission success. @Ignatz-HeMan
  • Base Building 90° and 270° Snap was broken.
  • Sometimes snapped Base Building elements rotated back on save.
  • BE kicks since 1.76.
Assets 2
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