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JustQuests 0.2.3
0.2.3 - 2026-08-03
Multiplayer sync — the quest book now works on dedicated servers, not just in
singleplayer.
Fixed
- Quest book empty on servers — the book read quest data directly from the
server-only stores, which only worked through the integrated (singleplayer)
server. On a dedicated server the client had no data, so the book showed
"No quests (singleplayer only for now)."
Added
- Server → client quest sync — the full quest list plus the player's own
progress are serialized (reusing the existing codecs) and sent to the client
on join, whenever that player's progress changes, and on quest reload/reroll
and generator rotation. The quest book reads this synced copy, so it works on
dedicated servers and still in singleplayer (the sync also fires over the
loopback connection). Rolled out to every GUI version (28 builds:
NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19
builds stay command-only. - Upload script sets the Modrinth environment — the local uploader now
patches the project to Client + Server "required" (both sides) on upload, so
the environment no longer has to be set by hand.