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JustQuests 0.3.0

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@github-actions github-actions released this 27 Sep 18:52
· 60 commits to main since this release

0.3.0 - 2026-09-27

Generated quests 2.0 — the quest generator was rebuilt from scratch.

Added

  • Smarter quests. Every generated quest is checked to be doable on your game version and mod
    set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No
    more "collect 40 apples" or "collect iron ore" (which drops raw iron).
  • More variety. Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat,
    place and travel — plus themed multi-step quests like Blacksmith's Order, Harvest Festival or
    Nether Expedition. Each description tells you where to look and what tool you need.
  • First come, first served. A generated quest someone accepted is taken; everyone can hold one
    generated quest at a time. (Both rules can be switched off in settings.json.)
  • Difficulty for the whole world: easy, normal or hard (OP: /quest difficulty). Hard
    means longer expeditions, deeper tiers and better rewards.
  • Grows with your world. Nether and End quests appear once players have been there, and quests
    in the Twilight Forest once players have found a portal.
  • Mod support: with Farmer's Delight, Create, Mekanism, The Twilight Forest or
    Botania installed, the board also offers quests for their crops, meals, ores, machines, mobs
    and flowers. Every installed mod gets its turn on the board.
  • Right for your version: content that your Minecraft version only has behind an experimental
    toggle (for example cherry wood on 1.19.4) never shows up.
  • For admins: /quest generator status | explain <id> | preview [n] | stats | release <id>, new
    settings.json keys (difficulty, generatorExclusiveClaims, generatorOneActivePerPlayer,
    generatorReleaseOnAbandon, generatorClaimExpiryHours, generatorCycleHours,
    generatorCycleAnchorHour, generatorModdedShare, generatorDisabledProfiles,
    generatorAdaptiveBalancing, generatorStats) and optional world overrides in
    justquests/generator_v2/.

Fixed

  • Accepted generated quests are safe. A quest you accepted stays until you finish or abandon it,
    even when the board rotates or the server restarts (the old generator dropped it on rotation).

Changed

  • Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after
    the last refresh. Existing worlds are migrated automatically; quests you had active from the old
    generator are kept.