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Settings for every world: config/justquests.json. Any key of a world's settings.json
set there applies to every world of the game or server and wins over the world's own file, so a
modpack can ship, for example, "generatedQuests": false. Commands can't change a key set there
and say so. The file is created with an explanation on first start. (Requested on GitHub.)
Folders are categories: a quest in a sub-folder of a datapack's justquests/quests/ (also
the plugin's quests/ folder, or a key like "mining/iron" in custom-quests.json) that names
no category gets the folder as its category - quests/mining/iron.json is in "mining". Deeper
folders only sort the files. (Requested on GitHub.)
Changed
mainQuests: false (and /quest mainquests off) now hides only the 25 built-in quests; quests
from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin.
A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as
"Mob drops".