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Soft requirements: requires_min. Next to requires, a quest can say how many of those
quests must be done first: "requires": [16 quests], "requires_min": 12 unlocks as soon as any
12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.)
reset_on_death: a quest with "reset_on_death": true loses its progress when the player
dies (a team quest: when any member dies). The quest book and /quest list say so, and the
player gets a message when it happens. (Requested on GitHub.)
Every kind once: "distinct": true on an objective counts each kind of item, block or mob
only once - consume_item with "item": "#c:foods", "count": 10 and "distinct": true
needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.)
Changed
A quest without rewards is simply done when it is finished: no Claim button and no "Rewards
received" for nothing to claim. Mod and plugin.
The examples in a new custom-quests.json are only an explanation now: their keys start with _, so they no longer show up as quests. Copy one and remove the _ to use it. Files that
already exist stay as they are. (Reported on GitHub.)
Fixed
Fabric: collect_item didn't count items picked up from the ground when the whole stack went
into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and
the plugin were not affected.
The loot_table reward gave nothing on every version (the loot was rolled without the player,
which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin
was not affected.
gain_advancement counts an advancement the player already had before taking the quest. Before,
such a quest could never be finished. Mod and plugin.
Quest book: quests added to or changed in custom-quests.json while the world runs show up in
the book at once (the file reloaded by itself, but the book only got the new list after a
rejoin or /quest reload).
Quest book: a quest page with a long description or many objectives scrolls with the mouse
wheel instead of cutting the rest off. (Reported on GitHub.)
Quest book: long objective names (advancements, tags) wrap onto the next line instead of being
cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.)
A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty
"Reward:" line in /quest list. (Reported on GitHub.)