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Porting Old Worlds

Erika Redmark edited this page Aug 15, 2014 · 17 revisions

As of now, there is no automatic script that can port an old world; it must be done manually. This document contains some helpful information for speeding up porting of worlds.

Sprites

The Edit-Sprite dialog in the original has different fields with different values. In the original, 0,0 was the UI. In this game, 0,0 is the top-left of the playable area, so since the UI is 80 pixels high there are some vertical fields that must be compensated.

Read the following table as 'field in Java port is equal to...'

Java Port Original Game
Top-Left (x) Left
Top-Left (y) Top - 80
Width Right - Left - 40
Height Bottom - Top - 40
Start (x) (Starting Location) Horizontal
Start (y) (Starting Location) Vertical - 80
Velocity (x) (Velocity) -Horizontal
Velocity (y) (Velocity) -Vertical

Pay attention to the - sign for velocities. These are flipped in the port.

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