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Steps to reproduce:
In any Spine project, change curve type of some keyframes via GraphEditor to Stepped type, export as Json and see the animation playing back as linear interpolation in SkeletonViewer or in Unity.
The text was updated successfully, but these errors were encountered:
Reported on the forum:
http://esotericsoftware.com/forum/Stepped-Rotation-key-imported-as-linear-in-unity-15935
Steps to reproduce:
In any Spine project, change curve type of some keyframes via GraphEditor to
Stepped
type, export as Json and see the animation playing back as linear interpolation in SkeletonViewer or in Unity.The text was updated successfully, but these errors were encountered: