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57 changes: 29 additions & 28 deletions scripts/scr_ancient_ruins/scr_ancient_ruins.gml
Original file line number Diff line number Diff line change
Expand Up @@ -16,38 +16,39 @@ function scr_ancient_ruins_setup(){
}

function scr_ruins_suprise_attack_player(){
try_and_report_loop("Ruins Ambush", function(){
instance_deactivate_all(true);
instance_activate_object(obj_controller);
instance_activate_object(obj_ini);
instance_activate_object(obj_star);
try {
instance_deactivate_all(true);
instance_activate_object(obj_controller);
instance_activate_object(obj_ini);
instance_activate_object(obj_star);
var _star = star_by_name(obj_ground_mission.loc);
var _planet = planet;
instance_create(0,0,obj_ncombat);
instance_create(0,0,obj_ncombat);
obj_ncombat.man_size_limit = man_size_limit;

//that_one=instance_nearest(0,0,obj_star);
// instance_activate_object(obj_star);
scr_battle_roster(_star.name ,_planet,true);
obj_controller.cooldown=10;
obj_ncombat.battle_object=_star;
obj_ncombat.battle_loc=_star.name;
instance_deactivate_object(obj_star);
obj_ncombat.battle_id =_planet;
obj_ncombat.battle_special="ruins";
if (obj_ground_mission.ruins_race=6) then obj_ncombat.battle_special="ruins_eldar";
obj_ncombat.dropping=0;
obj_ncombat.attacking=0;
obj_ncombat.enemy=obj_ground_mission.ruins_battle;
obj_ncombat.threat=obj_ground_mission.battle_threat;
obj_ncombat.formation_set=1;
instance_destroy(obj_popup);
instance_destroy(obj_star_select);
}, [], function(){

//that_one=instance_nearest(0,0,obj_star);
// instance_activate_object(obj_star);
scr_battle_roster(_star.name ,_planet,true);
obj_controller.cooldown=10;
obj_ncombat.battle_object=_star;
obj_ncombat.battle_loc=_star.name;
instance_deactivate_object(obj_star);
obj_ncombat.battle_id =_planet;
obj_ncombat.battle_special="ruins";
if (obj_ground_mission.ruins_race=6) then obj_ncombat.battle_special="ruins_eldar";
obj_ncombat.dropping=0;
obj_ncombat.attacking=0;
obj_ncombat.enemy=obj_ground_mission.ruins_battle;
obj_ncombat.threat=obj_ground_mission.battle_threat;
obj_ncombat.formation_set=1;
instance_destroy(obj_popup);
instance_destroy(obj_star_select);
} catch (_exception) {
handle_exception(_exception);
instance_activate_all();
});
}
}
//spawn point for starship
function scr_ruins_find_starship (){
Expand Down