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4 changes: 3 additions & 1 deletion scripts/scr_ancient_ruins/scr_ancient_ruins.gml
Original file line number Diff line number Diff line change
Expand Up @@ -20,12 +20,12 @@ function scr_ruins_suprise_attack_player(){
instance_deactivate_all(true);
instance_activate_object(obj_controller);
instance_activate_object(obj_ini);
instance_activate_object(obj_star);
var _star = star_by_name(obj_ground_mission.loc);
var _planet = planet;

instance_create(0,0,obj_ncombat);

instance_activate_object(_star);
obj_ncombat.man_size_limit = man_size_limit;

//that_one=instance_nearest(0,0,obj_star);
Expand All @@ -45,6 +45,8 @@ function scr_ruins_suprise_attack_player(){
obj_ncombat.formation_set=1;
instance_destroy(obj_popup);
instance_destroy(obj_star_select);
}, [], function(){
instance_activate_all();
});
}
//spawn point for starship
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1 change: 1 addition & 0 deletions scripts/scr_mission_functions/scr_mission_functions.gml
Original file line number Diff line number Diff line change
Expand Up @@ -226,6 +226,7 @@ function complete_beast_hunt_mission(targ_planet, problem_index){
}
}
}
_unit.job="none"
}
if (_success){
_mission_string = $"The mission was a success and a great number of beasts rounded up and slain, your marines were able to gain great skills and the prestige of your chapter has increased greatly across the planets populace."
Expand Down