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Welcome to the Everest resources repository!
Make sure to follow the table of contents on the right side, or the general FAQ below.
dnSpy. But please avoid using the dnSpy editor. Try to detour methods at runtime, and if something must be patched, ask 0x0ade for help.
```cs
CODE HERE
```
Replace cs (csharp) with yaml, julia, ...
Add one player entity per room entrance / exit.
YourMap.bin + YourMap-B.bin
You'll need to collect each heart in every A and B side in the levelset, or use the debug save.
It defines in which rooms it'll appear, accepting the following format: a-1,b-2,c-* (or just * for "all rooms")
Ahorn will find it if you place it in Celeste/Mods/YourMod/Graphics/Atlases/Gameplay/decals/author/decal.png
Filenames ending with numbers will be used as animation frames by Celeste; Ahorn hides all of these frames besides the first frame (00) so the decal list is not cluttered.
If it doesn't show up in your decals list, even after refreshing it, try to restart Ahorn.
You've got too many mods (including maps) installed, and your poor PC can't handle them all at once.
Open ModSettings/Everest.yaml in a text editor (f.e. Notepad) and change LazyLoading from false to true
Home
Contributing
FAQ
Useful Links
Your First Custom Map
Your First Texture Pack
Mod Setup
Custom Maps
Texture Packs
Uploading Mods
Generated Dialog Keys
Reference Code Mod 🔗
Vanilla Audio IDs
Vanilla Decal Registry Reference
Vanilla Player States 🔗
Character Dialogue
Character Portraits
TextMenu Reference
Monocle Reference
Mod Structure
Debug Mode
Debug Map
Command Line Arguments
Environment Variables
Install Issues
Common Crashes
Latency Guide
everest.yaml Setup
Mapping FAQ
Map Metadata
Vanilla Metadata Reference
Adding Custom Dialogue
Overworld Customisation
Entity & Trigger Documentation
Custom Entity List 🔗
Camera
Useful Mapping Tools
Custom Tilesets
Tileset Format Reference
Stylegrounds
Reskinning Entities
Skinmods
Decal Registry
Chapter Complete Screen
Custom Portraits
Adding Custom Audio
Advanced Custom Audio
Cassette Music
Troubleshooting Custom Audio
Code Mod Setup
Making Code Mods
Settings, SaveData and Session
Everest Events
Understanding Input
Logging
Cross-Mod Functionality
Recommended Practices
Mod Updating Guide
Custom Entities, Triggers and Stylegrounds
Lönn Integration 🔗
Custom Events
Adding Sprites
Adding Preexisting Audio